serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner", 0 , 1}, // SECOND , EVENT , INIT 1 = run script at startup or 0 normal delay, PREPOSTFIX 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path // { 1800, "PaydayEvent", 0, 1}, // { 1200, "MessageServer", 0, 1}, { 2700, "AirDrop", 0 , 1}, { 2400, "EarthQuake", 0 , 1}, { 900, "ChangeWeather", 1 , 1}, { 1200, "ContainerSpawner", 0 , 1}, { 300, "PlantSpawner", 0 , 1} //No comma on last Entry }; // Antagonists antagonistChanceTrash = 0.09; //9% chance when player loot a trash object antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object // Player Related cloneCost = 100; // debt incurred on player death MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player // Start Leadout defaultUniformFemale = "U_Test_uniform"; defaultVestFemale = "V_F41_EPOCH"; defaultUniformMale = "U_Test1_uniform"; defaultVestMale = "V_41_EPOCH"; defaultGoggles = ""; defaultHeadgear = ""; defaultBackpack = ""; linkedItems[] = {"ItemMap","EpochRadio0"}; // {"Item1","Item2",...}; These Items will be linked to the Players Inventory itemsInContainers[] = {}; // {"Item1","Item2",...}; These Items will be put in the Players Cargo(s) weaponsInContainers[] = {}; // {"Weapon1","Weapon2",...}; These Weapons will be put in the Players Cargo(s) normalMagazines[] = {}; // {{"Magazine1",Ammocount1},{"Magazine2",Ammocount2},...}; weaponsAndItems[] = { /* "srifle_EBR_F", // Active Weapon (in hand) { // Full equipped Weapons (put here equipped Weapons that should be in the Weapons Slots) { "srifle_EBR_F", // Weapon 1 "muzzle_snds_B", // Suppressor 1 "acc_pointer_IR", // Laser 1 "optic_DMS", // Optics 1 {"20Rnd_762x51_Mag",20}, // Magtype + ammo count 1 {}, // 2nd Magtype + ammo count 1 (Only needed for GL-Mags) "bipod_02_F_blk" // Bipod 1 }, { "Plunger", // Weapon 2 "", // Suppressor 2 "", // Laser 2 "", // Optics 2 {"stick_swing",1000}, // Magtype + ammo count 2 "" }, { "ruger_pistol_epoch", "", // Suppressor 3 "", // Laser 3 "", // Optics 3 {"10rnd_22X44_magazine",10}, // Magtype + ammo count 3 "" // Bipod 3 } }, { "srifle_EBR_F", // Primary Weapon "Plunger", // Secondary Weapon "ruger_pistol_epoch" // Handgun Weapon } */ }; // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup. simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. removevehweapons[] = { // remove these Weapons from spawned Vehicles "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F", "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F", "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02" }; removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles {"24Rnd_missiles",{-1}}, {"200Rnd_40mm_G_belt",{0}} }; // BaseBuilding UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects IndestructibleBaseObjects[] = { // Can be Names or Classes "Constructions_static_F", "Buildable_Storage", "PlotPole_EPOCH", "LockBox_EPOCH", "Safe_EPOCH" }; ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects "CinderWallGarage_EPOCH", "WoodLargeWallDoorL_EPOCH", "WoodLargeWallDoor_EPOCH", "WoodWall4_EPOCH" }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = "true"; // disables traders moving from work to home forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP" forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP" // Markers showEarthQuakes = "true"; // show mineral viens caused by earthquakes showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival) SHOW_TRADERS = "true"; // Show locations of traders SHOW_JAMMERS = "false"; // Shows location of base jammers SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory // Admin Features hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call. // DEBUG useOldLoadVehicles = "false"; enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.