class CfgCloudlets { class Default; class ObjectDestructionFire1SmallxG: Default { interval = 0.01; circleRadius = 0; circleVelocity[] = {0,0,0}; particleFSNtieth = 16; particleFSIndex = 10; particleFSFrameCount = 32; particleFSLoop = 1; angleVar = 0.1; particleShape = "\x\addons\a3_epoch_assets\ParticleEffect\UniversalG"; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 1.5; moveVelocity[] = {0,1,0}; rotationVelocity = 0; weight = 0.045; volume = 0.04; rubbing = 0.05; size[] = {"1.2 * 1.5 + 1","0.1 * 1.5 + 0.2"}; color[] = {{ 1,1,1,-1 }}; animationSpeed[] = {0.5,1}; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0.4; positionVar[] = {0.1,0.3,0.1}; moveVelocityVar[] = {0.1,0.5,0.1}; rotationVelocityVar = 10; sizeVar = 0.5; colorVar[] = {0.1,0.1,0.1,0}; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; coreIntensity = 1.25; coreDistance = 1.0; damageTime = 0.7; constantDistance = 1.0; damageType = "Fire"; }; class ObjectDestructionFire1SmallxR: Default { interval = 0.01; circleRadius = 0; circleVelocity[] = {0,0,0}; particleFSNtieth = 16; particleFSIndex = 10; particleFSFrameCount = 32; particleFSLoop = 1; angleVar = 0.1; particleShape = "\x\addons\a3_epoch_assets\ParticleEffect\UniversalR"; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 1.5; moveVelocity[] = {0,1,0}; rotationVelocity = 0; weight = 0.045; volume = 0.04; rubbing = 0.05; size[] = {"1.2 * 1.5 + 1","0.1 * 1.5 + 0.2"}; color[] = {{ 1,1,1,-1 }}; animationSpeed[] = {0.5,1}; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0.4; positionVar[] = {0.1,0.3,0.1}; moveVelocityVar[] = {0.1,0.5,0.1}; rotationVelocityVar = 10; sizeVar = 0.5; colorVar[] = {0.1,0.1,0.1,0}; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; coreIntensity = 1.25; coreDistance = 1.0; damageTime = 0.5; constantDistance = 1.0; damageType = "Fire"; }; class ObjectDestructionFire1SmallxB: Default { interval = 0.01; circleRadius = 0; circleVelocity[] = {0,0,0}; particleFSNtieth = 16; particleFSIndex = 10; particleFSFrameCount = 32; particleFSLoop = 1; angleVar = 0.1; particleShape = "\x\addons\a3_epoch_assets\ParticleEffect\UniversalB"; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 1.5; moveVelocity[] = {0,1,0}; rotationVelocity = 0; weight = 0.045; volume = 0.04; rubbing = 0.05; size[] = {"1.2 * 1.5 + 1","0.1 * 1.5 + 0.2"}; color[] = {{ 1,1,1,-1 }}; animationSpeed[] = {0.5,1}; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0.4; positionVar[] = {0.1,0.3,0.1}; moveVelocityVar[] = {0.1,0.5,0.1}; rotationVelocityVar = 10; sizeVar = 0.5; colorVar[] = {0.1,0.1,0.1,0}; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; coreIntensity = 1.25; coreDistance = 1.0; damageTime = 0.2; constantDistance = 1.0; damageType = "Fire"; }; class ObjectDestructionBloodE : Default { interval = 0.01; circleRadius = 0; circleVelocity[] = { 0, 0, 0 }; particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; particleFSNtieth = 16; particleFSIndex = 13; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 360; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 0.2; moveVelocity[] = { 0, -0.1, 0 }; rotationVelocity = 1; weight = 0.1275; volume = 0.1; rubbing = 0.05; size[] = { 0, 0.1 }; color[] = { { 0.4, 0.3, 0.3, 2 }, { 0.4, 0.3, 0.3, 2 }, { 0.4, 0.3, 0.3, 1.4 }, { 0.4, 0.3, 0.3, 0.8 }, { 0.4, 0.3, 0.3, 0.4 }, { 0.4, 0.3, 0.3, 0.05 }, { 0.4, 0.3, 0.3, 0.001 } }; animationSpeed[] = { 0.1 }; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -0.3; blockAIVisibility = 0; lifeTimeVar = 0.2; positionVar[] = { 0.01, 0.01, 0.01 }; MoveVelocityVar[] = { 0, 0, 0 }; rotationVelocityVar = 1; sizeVar = 0.1; colorVar[] = { 0, 0, 0, 0.2 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; coreIntensity = 1.25; coreDistance = 1.0; damageTime = 0.2; constantDistance = 1.0; damageType = "Fire"; }; class ObjectDestructionFire2SmallxB: Default { interval = 0.2; circleRadius = 0; circleVelocity[] = {0,0,0}; particleFSNtieth = 16; particleFSIndex = 10; particleFSFrameCount = 32; particleFSLoop = 1; angleVar = 0.1; particleShape = "\x\addons\a3_epoch_assets\ParticleEffect\UniversalB"; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 1.5; moveVelocity[] = {0,1,0}; rotationVelocity = 0; weight = 0.045; volume = 0.04; rubbing = 0.05; size[] = {"1.2 * 1.5 + 1","0.1 * 1.5 + 0.2"}; color[] = {{ 1,1,1,-1 }}; animationSpeed[] = {0.5,1}; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0.4; positionVar[] = {0.1,0.3,0.1}; moveVelocityVar[] = {0.1,0.5,0.1}; rotationVelocityVar = 10; sizeVar = 0.5; colorVar[] = {0.1,0.1,0.1,0}; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; coreIntensity = 0.25; coreDistance = 1.75; damageTime = 0.75; constantDistance = 1.0; damageType = "Fire"; }; /* class Blood1 : Default { interval = "0.004 * (hit interpolate [20,20.01,-1,1])"; circleRadius = 0; circleVelocity[] = { 0, 0, 0 }; particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; particleFSNtieth = 16; particleFSIndex = 13; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 360; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 0.12; moveVelocity[] = { "(inDirX * 2 - surfNormalX / 4) * inSpeed / 350 * 2", "(inDirY * 2 - surfNormalY / 4) * inSpeed / 350 * 2", "(inDirZ * 2 - surfNormalZ / 4) * inSpeed / 350 * 2" }; rotationVelocity = 1; weight = 0.1275; volume = 0.1; rubbing = 0.4; size[] = { 0.02, 0.5, 0.8 }; color[] = { { 1, 0.8, 0.8, 0.7 }, { 1, 0.8, 0.8, 0.7 }, { 1, 0.8, 0.8, 0.7 }, { 1, 0.8, 0.8, 0.5 }, { 1, 0.8, 0.8, 0.3 }, { 1, 0.8, 0.8, 0.1 }, { 1, 0.8, 0.8, 0.05 } }; animationSpeed[] = { 0.1 }; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -0.3; blockAIVisibility = 0; lifeTimeVar = 0.1; positionVar[] = { 0.01, 0.01, 0.01 }; MoveVelocityVar[] = { 0.8, 0.8, 0.8 }; rotationVelocityVar = 1; sizeVar = 0.1; colorVar[] = { 0, 0, 0, 0.2 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; }; class Blood2 : Default { interval = "(0.02 + 0.1/((hit interpolate [0.1,45,0.1,45])+0.001)) * (hit interpolate [20,20.01,-1,1])"; circleRadius = 0; circleVelocity[] = { 0, 0, 0 }; particleShape = "\A3\data_f\ParticleEffects\Universal\Meat_ca"; particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 360; animationName = ""; particleType = "SpaceObject"; timerPeriod = 1; lifeTime = 2; moveVelocity[] = { 0, 1.5, 0 }; rotationVelocity = 1; weight = 22; volume = 1; rubbing = 0.2; size[] = { 1.5 }; color[] = { { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.5 }, { 0.25, 0.05, 0.05, 0.3 }, { 0.25, 0.05, 0.05, 0.1 }, { 0.25, 0.05, 0.05, 0.05 } }; animationSpeed[] = { 0.1 }; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; bounceOnSurface = 0; bounceOnSurfaceVar = 0; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -0.3; blockAIVisibility = 0; lifeTimeVar = 0.1; positionVar[] = { 0.01, 0.01, 0.01 }; MoveVelocityVar[] = { "1.8*((hit interpolate [0,45,0,45])/30)", "1.8*((hit interpolate [0,45,0,45])/30)", "1.8*((hit interpolate [0,45,0,45])/30)" }; rotationVelocityVar = 8; sizeVar = 0.05; colorVar[] = { 0, 0, 0, 0.2 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; }; class Blood3 : Default { interval = "0.015 + 0.1/((hit interpolate [0.1,45,0.1,45])+0.001))"; circleRadius = 0; circleVelocity[] = { 0, 0, 0 }; particleShape = "\A3\data_f\ParticleEffects\Universal\Meat_ca"; particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 360; animationName = ""; particleType = "SpaceObject"; timerPeriod = 1; lifeTime = 2; moveVelocity[] = { 0, 1.5, 0 }; rotationVelocity = 1; weight = 22; volume = 1; rubbing = 0.2; size[] = { 0.3 }; color[] = { { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.7 }, { 0.25, 0.05, 0.05, 0.5 }, { 0.25, 0.05, 0.05, 0.3 }, { 0.25, 0.05, 0.05, 0.1 }, { 0.25, 0.05, 0.05, 0.05 } }; animationSpeed[] = { 0.1 }; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; bounceOnSurface = 0; bounceOnSurfaceVar = 0; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -0.3; blockAIVisibility = 0; lifeTimeVar = 0.1; positionVar[] = { 0.01, 0.01, 0.01 }; MoveVelocityVar[] = { "2*((hit interpolate [0,45,0,45])/10)", "2*((hit interpolate [0,45,0,45])/10)", "2*((hit interpolate [0,45,0,45])/10)" }; rotationVelocityVar = 8; sizeVar = 0.05; colorVar[] = { 0, 0, 0, 0.2 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; }; */ };