_object = _this; _type = typeof _object; if (({alive _x && isplayer _x} count (_object nearentities 6)) > 1) exitwith { ["You should not defuse Bombs next to other Players!",5] call Epoch_Message; }; player playMove 'AinvPknlMstpSnonWrflDnon_medic0'; player playMove 'AinvPknlMstpSnonWrflDnon_medicEnd'; _object say3d 'vehicle_repair'; _starttime = diag_ticktime; waituntil {uisleep 0.5; diag_ticktime - _starttime > 8 || player distance _object > 5 || EPOCH_IsAutoRunning || isnull _object || !alive player}; if (player distance _object > 5 || EPOCH_IsAutoRunning || isnull _object || !alive player) exitwith { ["Defusing abort... ",5] call Epoch_Message; }; _reward = gettext (configfile >> "cfgammo" >> _type >> "defaultMagazine"); if !(_reward isequalto "") then { _chance = ["CfgEpochClient", "DefuseBombChance", 0.6] call EPOCH_fnc_returnConfigEntryV2; if (_chance >= ((random 100) / 100)) then { [_object,false,player,Epoch_personalToken] remoteexec ["EPOCH_server_DefuseBomb",2]; } else { ['Oh No... The Bomb will explode in a few seconds... RUN!!!!',5] call Epoch_Message; for '_i' from 1 to 6 do { playSound3D ['a3\sounds_f\air\heli_attack_02\alarm.wss', player, false,getposasl _object, 1, 1, 300]; uisleep 1; }; [_object,true,player,Epoch_personalToken] remoteexec ["EPOCH_server_DefuseBomb",2]; }; } else { [format ['Sorry, can not defuse %1',_type],5] call Epoch_Message; };