serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts // Time based StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, // SECOND , "CarnivalSpawner", // EVENT 0, //INIT 1 = run script at startup or 0 normal delay 2, //PREPOSTFIX 1 = (epoch_settings pbo) 2 = (epoch_events pbo) 0 = use full file path -1, //RUNNUMTIMES -1 infinite {}, //execVM payload {"VR"} //disallowed worlds }, // { 1800, "PaydayEvent", 0, 2}, // { 1200, "MessageServer", 0, 2}, { 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}}, { 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}}, { 2700, "Satellite", 0 , 2, -1, {} ,{"VR"}}, { 900, "ChangeWeather", 1 , 2, -1, {} ,{"VR"}}, { 1200, "ContainerSpawner", 0 , 2, -1, {} ,{"VR"}}, { 1440, "GardenManager", 0 , 2, -1, {} ,{"VR"}}, { 1440, "SolarChargerManager", 0 , 2, -1, {} ,{"VR"}}, { 900, "MoneyDrop", 0 , 2 , -1, {} ,{"VR"}}, { 300, "PlantSpawner", 0 , 2 , -1, {} ,{"VR"}} //No comma on last Entry }; // Antagonists antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) // Player Related cloneCost = 100; // debt incurred on player death MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player // Default Loadout defaultUniformFemale = "U_Test_uniform"; defaultVestFemale = "V_F41_EPOCH"; defaultUniformMale = "U_Test1_uniform"; defaultVestMale = "V_41_EPOCH"; defaultGoggles = ""; defaultHeadgear = ""; defaultBackpack = ""; defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""}; defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""}; defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""}; defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}}; defaultvestItems[] = {}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}}; defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}}; defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""} defaultlinkedItems[] = { "ItemMap", // "ItemMap" "", // "ItemGPS" or "ItemGeigerCounter_EPOCH", "", // "EpochRadio0" through "EpochRadio9" "", // "ItemCompass" "", // "ItemWatch" "" // "NVG_EPOCH" or "radiation_mask_epoch" }; // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart ReservedVehSlots = 50; // Reserved Vehicle Slots (only needed, if you manually spawn in additional Vehicles - AdminTool / Blackmarket...) disableAutoRefuel = "false"; // Removes auto refuel from all buildings at server startup. disableFuelNearPlots = "false"; // Removes auto refuel in PlotPole-Ranges at server startup. VehLockMessages = "true"; // Give players a hint, that the Vehicle is locked / unlocked removevehweapons[] = { // remove these Weapons from spawned Vehicles "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F", "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F", "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02" }; removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles {"24Rnd_missiles",{-1}}, {"200Rnd_40mm_G_belt",{0}} }; disableVehicleTIE = "true"; // BaseBuilding StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects IndestructibleBaseObjects[] = { // Can be Names or Classes "Constructions_static_F", "Buildable_Storage", "PlotPole_EPOCH", "LockBox_EPOCH", "Safe_EPOCH" }; ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects "Spike_TRAP_EPOCH", "Metal_TRAP_EPOCH", "CinderWallGarage_EPOCH", "WoodLargeWallDoorL_EPOCH", "WoodLargeWallDoor_EPOCH", "WoodWall4_EPOCH" }; UseDeSimulateObjects = "true"; // Disable Simulation for specifed Base Objects DeSimulateObjects[] = { // Base Objects to disable Simulation. Can be Names or Classes "PlotPole_EPOCH", "WoodFoundation_EPOCH","Foundation_EPOCH", "WoodQuarterFloor_EPOCH","WoodHalfFloor_EPOCH","WoodFloor_EPOCH", "MetalQuarterFloor_EPOCH","MetalHalfFloor_EPOCH","MetalFloor_EPOCH", "CinderQuarterFloor_EPOCH","CinderHalfFloor_EPOCH","CinderFloor_EPOCH", "WoodLargeWall_EPOCH","WoodLargeWallDoorway_EPOCH","WoodLargeWallCor_EPOCH","WoodWall1_EPOCH","WoodWall2_EPOCH","WoodWallWindow_EPOCH", "CinderWallHalf_EPOCH","CinderWall_EPOCH", "WoodRamp_EPOCH","WoodStairs_EPOCH","WoodStairs2_EPOCH", "SolarGen_EPOCH","SandbagWall_EPOCH","BarbedWire_EPOCH","Sink_EPOCH","BagBunker_EPOCH","WaterPump_EPOCH","Scaffolding_EPOCH","SunShade_EPOCH","WatchTower_EPOCH","SandbagWallLong_EPOCH","TankTrap_EPOCH" }; ExceptedDeSymObjects[] = { // Not Desymulated, also if in a Class of DeSimulateObjects }; // Dynamic Simulation System enableDynamicSimulationSystem = "true"; // enable / disable the complete dynamic simulation system //Individual toggles for testing vehicleDynamicSimulationSystem = "true"; // type car, air, boat playerDynamicSimulationSystem = "true"; // clients baseDynamicSimulationSystem = "true"; // plot pole and base pieces // Distances and Coef isMovingCoefValue = 2; groupDynSimDistance = 500; vehicleDynSimDistance = 350; emptyVehicleDynSimDistance = 250; propDynSimDistance = 50; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { // Starter Items for fresh spawned trader first array is classnames second is quantity. {"ItemSodaBurst","meatballs_epoch","MortarBucket","CinderBlocks","VehicleRepair","CircuitParts","ItemCorrugated","PartPlankPack","ItemRock","ItemRope","ItemStick"}, {5,5,5,5,5,5,5,5,5,5,5} }; NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = "true"; // disables traders moving from work to home TraderGodMode = "false"; // If true, Trader can not be killed by Players storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart. StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items) TraderItemCountPerItem[] = {50,5}; // If the Trader has more than x pieces of an Item, it will be reduced to y pieces (on Restart) TraderItemsDeleteInstant[] = { // List of Items, that will be deleted from Trader instant after sell // "ItemVehDoc1", // "ItemVehDoc2", // "ItemVehDoc3", // "ItemVehDoc4" }; TraderItemsDeleteRestart[] = { // List of Items, that will be deleted from Trader on Restart // "ItemLockbox", // "ItemSafe", // "ItemGoldBar10oz" }; // Spawntables forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP" forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP" // Markers showEarthQuakes = "true"; // show mineral viens caused by earthquakes showSatellites = "true"; // show crashed Satellites showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival) SHOW_TRADERS = "true"; // Show locations of traders SHOW_JAMMERS = "false"; // Shows location of base jammers SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles // Hive Related vehicleLockTime = "1800"; // Controls how many seconds it takes to allow another person/group to unlock vehicle. expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats // Admin Features hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call. // DEBUG useOldLoadVehicles = "false"; enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.