private ["_Changetime","_randomNightTemp","_randomNightRainTemp","_randomDayTemp","_randomDayRainTemp","_WeatherSettings","_selectedweather","_temp"]; _Changetime = 120; _randomNightTemp = [-5,50,85]; _randomNightRainTemp = [-10,50,70]; _randomDayTemp = [20,75,100]; _randomDayRainTemp = [15,75,85]; _WeatherSettings = [ [// Sun [0, 0.2, 5], // Fog 0.2, // Overcast 0.2, // Waves 0.25, // Wind 0.1, // Gust 0, // Rain 0, // Lightnings 0 // Rainbow ], [// Mid [0.05, 0.1, 5], 0.5, 0.4, 0.25, 0.3, 0.1, 0.1, 1 ], [// Rain [0.1, 0.2, 5], 0.7, 0.5, 0.25, 0.5, 0.3, 0.5, 0.5 ], [// Rain+ [0.15, 0.2, 5], 1, 1, 0.25, 0.5, 1, 1, 0.5 ] ]; _selectedweather = _WeatherSettings selectRandomWeighted EPOCH_WeatherChances; _selectedweather params ["_fog","_overcast","_waves","_windstr","_gusts","_rain","_lightnings","_rainbow"]; // cooler at night / rain if (_rain > 0.1) then { _randomNightTemp = _randomNightRainTemp; _randomDayTemp = _randomDayRainTemp; }; _temp = if (sunOrMoon < 1) then {random _randomNightTemp} else {random _randomDayTemp}; _temp = round _temp; // push temp to all players and JIP. missionNamespace setVariable ["EPOCH_CURRENT_WEATHER",_temp, true]; _Changetime setFog _fog; _Changetime setOvercast _overcast; _Changetime setWaves _waves; _Changetime setWindStr _windstr; _Changetime setGusts _gusts; _Changetime setRain _rain; _Changetime setLightnings _lightnings; _Changetime setRainbow _rainbow; diag_log format["Epoch: Weather Change - temp: %1 | fog: %2 | overcast: %3 | waves: %4 | windstr: %5 | gusts: %6 | rain: %7 | Lightnings: %8 | rainbow: %9",_temp, _fog, _overcast, _waves, _windstr, _gusts, _rain, _lightnings, _rainbow];