/* _object = _this; _pos01 = getPosATL _object; _soundSource = createSoundSource ["Sound_Fire", _pos01, [], 0]; _soundSource attachto [_object,[0,0,0]]; _source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionBloodE"; _source01 attachto [_object,[0,0,0]]; _source03 = "#particlesource" createVehicleLocal _pos01; _source03 setParticleClass "FireSparks"; _source03 attachto [_object,[0,0,0]]; uiSleep 1; { deleteVehicle _x; } foreach [_source01,_source03,_li,_soundSource]; deleteVehicle _source01; deleteVehicle _object; */