/* Author: Aaron Clark - EpochMod.com Contributors: Description: store all interacted vehicles for update Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_interact.sqf */ //[[[cog import generate_private_arrays ]]] private ["_storSlot","_vehSlot","_buildSlot"]; //[[[end]]] 0 call EPOCH_refeshUI; if (!isNull _this) then { _vehSlot = _this getVariable ["VEHICLE_SLOT", "ABORT"]; if !(_vehSlot isEqualTo "ABORT") then { EPOCH_arr_interactedObjs pushBackUnique _this; }; _storSlot = _this getVariable["STORAGE_SLOT", "ABORT"]; if !(_storSlot isEqualTo "ABORT") then { EPOCH_arr_interactedObjs pushBackUnique _this; }; _buildSlot = _this getVariable["BUILD_SLOT", "ABORT"]; if !(_buildSlot isEqualTo "ABORT") then { EPOCH_arr_interactedObjs pushBackUnique _this; }; }; true