class CfgAmmo { class BulletBase; class B_Test_45ACP_Ball: BulletBase { hit = 0; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_9mm"; caliber = 2.6; deflecting = 45; visibleFire = 5; audibleFire = 9; cost = 100; typicalSpeed = 280; airFriction = -0.0018; }; class B_Hatchet : BulletBase { hit = 3; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_9mm"; caliber = 2.6; deflecting = 45; visibleFire = 5; audibleFire = 9; cost = 100; typicalSpeed = 10; airFriction = -0.0018; muzzleEffect = ""; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = { "", "db-90", 1 }; soundEngine[] = { "", "db-80", 4 }; }; class B_Swing: BulletBase { hit = 8; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_9mm"; simulation = "shotRocket"; effectsMissileInit = ""; effectsMissile = "EmptyEffect"; model = "\x\addons\a3_epoch_assets_3\CfgVehicles\swing_box.p3d"; caliber = 0.26; deflecting = 0; visibleFire = 0.1; audibleFire = 1; cost = 100; typicalSpeed = 275; airFriction = -0.0018; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.004; soundHit[] = {"","db-90",1}; soundEngine[] = {"","db-80",4}; }; class B_Stick : BulletBase { hit = 2; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_9mm"; simulation = "shotRocket"; effectsMissileInit = ""; effectsMissile = "EmptyEffect"; model = "\x\addons\a3_epoch_assets_3\CfgVehicles\swing_box.p3d"; caliber = 0.26; deflecting = 0; visibleFire = 0.1; audibleFire = 1; cost = 100; typicalSpeed = 275; airFriction = -0.0018; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.004; soundHit[] = { "", "db-90", 1 }; soundEngine[] = { "", "db-80", 4 }; }; class PipeBombBase; class Sapper_Charge_Ammo: PipeBombBase { hit = 50; indirectHit = 10; indirectHitRange = 5; model = "\x\addons\a3_epoch_assets_3\CfgVehicles\swing_box.p3d"; mineModelDisabled = ""; defaultMagazine = "IEDLandSmall_Remote_Mag"; soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_6",2.5118864,1,1500}; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,40}; soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,40}; CraterEffects = "IEDMineSmallLandCrater"; explosionEffects = "IEDMineSmallExplosion"; whistleDist = 6; cost = 200; mineInconspicuousness = 50; mineTrigger = "RemoteTrigger"; }; class SapperB_Charge_Ammo : PipeBombBase { hit = 1500; indirectHit = 1500; indirectHitRange = 5; model = "\x\addons\a3_epoch_assets_3\CfgVehicles\swing_box.p3d"; mineModelDisabled = ""; defaultMagazine = "SatchelCharge_Remote_Mag"; soundHit[] = { "A3\Sounds_F\weapons\Mines\mine_debris_2", 3.1622777, 1, 1500 }; ExplosionEffects = "MineNondirectionalExplosion"; CraterEffects = "MineNondirectionalCrater"; whistleDist = 10; cost = 200; mineInconspicuousness = 50; mineTrigger = "RemoteTrigger"; }; class GrenadeHand; class SmokeShellCustom : GrenadeHand { model = "\x\addons\a3_epoch_assets_3\CfgVehicles\swing_box.p3d"; hit = 0; indirectHit = 0; indirectHitRange = 0; typicalspeed = 22; cost = 100; simulation = "shotSmokeX"; explosive = 0; deflecting = 60; explosionTime = 2; timeToLive = 60; fuseDistance = 0; soundHit[] = { "", 0, 1 }; SmokeShellSoundLoop1[] = { "A3\Sounds_F\weapons\smokeshell\smoke_loop1", 0.12589253, 1, 70 }; SmokeShellSoundLoop2[] = { "A3\Sounds_F\weapons\smokeshell\smoke_loop2", 0.12589253, 1, 70 }; grenadeFireSound[] = {}; grenadeBurningSound[] = { "SmokeShellSoundLoop1", 0.5, "SmokeShellSoundLoop2", 0.5 }; impactGroundSoft[] = {}; impactGroundHard[] = {}; impactIron[] = {}; impactArmor[] = {}; impactBuilding[] = {}; impactFoliage[] = {}; impactWood[] = {}; impactGlass[] = {}; impactGlassArmored[] = {}; impactConcrete[] = {}; impactRubber[] = {}; impactPlastic[] = {}; impactDefault[] = {}; impactMetal[] = {}; impactMetalplate[] = {}; impactWater[] = {}; effectsSmoke = "SmokeShellWhiteEffect"; whistleDist = 0; smokeColor[] = { 0.039, 0.278, 0, 0.5 }; }; class B_Test_Caseless: BulletBase { hit = 10; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_65_caseless"; visibleFire = 5; audibleFire = 8; cost = 1.2; airLock = 1; typicalSpeed = 820; caliber = 1.0; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; tracerScale = 1.0; tracerStartTime = 0.05; tracerEndTime = 1; airFriction = -0.00096; class CamShakeFire { power = 0; duration = 0; frequency = 0; distance = 0; }; class CamShakePlayerFire { power = 0; duration = 0; frequency = 0; distance = 0; }; }; class ChainSaw_Bullet: BulletBase { hit = 5; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_65_caseless"; visibleFire = 5; audibleFire = 8; cost = 1.2; airLock = 0; typicalSpeed = 100; caliber = 1.0; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; tracerScale = 1.0; tracerStartTime = 0.05; tracerEndTime = 1; airFriction = -0.00096; class CamShakeFire { power = 0; duration = 0; frequency = 0; distance = 0; }; class CamShakePlayerFire { power = 0; duration = 0; frequency = 0; distance = 0; }; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 2.5; maxRangeProbab = 2; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"","db-90",1}; soundEngine[] = {"","db-80",4}; }; };