Client 0.3.0.2 Rolling Changelog [Added] Filter invalid database data input for better security.* [Fixed] Multiple NPC missions started at the same time caused dupe. [Fixed] Typo in killed event handler caused false BE kick. [Fixed] Group names may only contain alphanumeric characters - or _. [Changed] Uniforms now store items again. Server Admins: [Info] *pcre3.dll must be installed into the Arma 3 root directory. Build 16: [Added] Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban. [Added] Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required. [Added] Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart. [Added] Linux support added. [Added] Modified linux start script by BIstudio and Nasdero. [Added] Major Epoch Anti Hack updates to make more config based. [Added] Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives. [Added] Battleye integration within the DLL now. (requires battleye IP,port,password in epochserver.ini) [Changed] Disabled MD5 check. [Changed] Optimized when writing/reading more than 8K chars to database. [Changed] Traders now move to work and home by default forceStaticTraders = false. [Fixed] Server side trade FSM updated to fix direction issues. [Fixed] Marker should now move with trader as they move from work to home. [Fixed] Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures. [Fixed] Issue with occasional data corruption when saving more than 8k chars.