/* Author: Aaron Clark - EpochMod.com Contributors: Description: Antagonist spawn chance increase function Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnIncrease.sqf */ //[[[cog import generate_private_arrays ]]] private ["_index","_playerSpawnArray","_playerSpawnArrayKeyFinal"]; //[[[end]]] params ["_spawnName", ["_increase",1]]; _index = EPOCH_spawnIndex find _spawnName; if (_index != -1) then{ _playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray"; if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey}; _playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]]; _playerSpawnArray set[_index, ((_playerSpawnArray select _index) + _increase) min (EPOCH_spawnLimits select _index)]; };