/* Author: Aaron Clark - EpochMod.com Contributors: Description: Creates animals with custom Epoch fsm AI "brain" Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/environment/EPOCH_client_loadAnimalBrain.sqf Example: call EPOCH_client_loadAnimalBrain; Parameter(s): None Returns: NOTHING */ //[[[cog import generate_private_arrays ]]] private ["_animal","_animalAiTables","_animalPos","_id","_playerPos","_randomAIClass","_tryAnimalPos"]; //[[[end]]] if (count(player nearEntities["Animal_Base_F", 200]) >= 1) exitWith{}; _animalAiTables = ["CfgEpochClient", "animalAiTables", ["Sheep_random_EPOCH", "Sheep_random_EPOCH", "Goat_random_EPOCH", "Goat_random_EPOCH", "Goat_random_EPOCH", ["Cock_random_EPOCH", "Hen_random_EPOCH"], ["Cock_random_EPOCH", "Hen_random_EPOCH"], "Rabbit_EPOCH", "Rabbit_EPOCH", "Rabbit_EPOCH", "Snake_random_EPOCH", "Snake2_random_EPOCH", ["Fin_random_EPOCH", "Alsatian_Random_EPOCH"] ] ] call EPOCH_fnc_returnConfigEntryV2; _randomAIClass = selectRandom _animalAiTables; _animalPos = nil; _playerPos = position player; if (_randomAIClass isEqualType []) then { _randomAIClass = selectRandom _randomAIClass; }; for "_i" from 1 to 3 step 1 do { _tryAnimalPos = player getPos [floor(random 350) + 50, floor(random 360)]; if!(surfaceIsWater _tryAnimalPos) exitWith { _animalPos = _tryAnimalPos; }; }; if!(isNil "_animalPos") then { _animal = createAgent[_randomAIClass, _animalPos, [], 5, "NONE"]; _animal setVariable["BIS_fnc_animalBehaviour_disable", true]; // send to server [_animal] remoteExec ["EPOCH_localCleanup",2]; { _animal disableAI _x; }forEach ["TARGET","AUTOTARGET","FSM"]; if (_randomAIClass in ["Fin_random_EPOCH", "Alsatian_Random_EPOCH"]) then { _id = [_animal] execFSM "\x\addons\a3_epoch_code\System\Dog_Brain.fsm"; }else{ _id = [_animal, _randomAIClass in ["Snake_random_EPOCH","Snake2_random_EPOCH"]] execFSM "\x\addons\a3_epoch_code\System\Animal_brain.fsm"; }; };