titleCut ["", "BLACK FADED", 10e10]; 0 fadeMusic 0.5; 0 fadeSound 0.1; 1 call bis_fnc_setovercast; 0 setRain 0.75; 0 setLightnings 1; 0 setFog [0.7,0.07,5]; //Remove A3 News Feed ((findDisplay 0) displayCtrl 2300) ctrlShow false; playMusic "LeadTrack01a_F_EPB"; addMusicEventHandler ["MusicStop", {[] spawn {sleep (random 5)+5; playMusic "LeadTrack02b_F_EPB"}}]; _date = [2035,7,16,19,15 + random 2]; setDate _date; uiSleep 0.01; setDate _date; showCinemaBorder false; createVehicle ["Epoch_Sapper_F", [3932.53,12633.6,0.00144005], [], 0, "FORM"]; _logopos = [3943.34,12636.34,2.09695]; _logo = createvehicle ["logo_plane_EPOCH", _logopos, [], 0, "can_collide"]; _logo setDir 130.489; _logo setPosATL _logopos; /*################################################################ 1. Cutscene ################################################################*/ _camera = "camera" camCreate [3941.1,12636,1.63952]; _camera cameraEffect ["internal", "back"]; _camera camPrepareTarget [3960.31,12621,1.24998]; _camera camPreparePos [3941.1,12636,1.63952]; _camera camPrepareFOV 0.7; _camera camCommitPrepared 0; waitUntil {preloadCamera [3941.1,12636,1.63952]}; 5 fadeMusic 0.8; 5 fadeSound 0.65; titleCut ["", "BLACK IN", 3]; _camera camSetPos [3943.29,12638.5,2.65598]; _camera camCommit 20; uiSleep 10; _pos = [4001.23,12592,0.190382]; _bolt = createvehicle ["LightningBolt", _pos, [], 0, "can_collide"]; _bolt setPosATL _pos; _bolt setVelocity [0, 0, -10]; _light1 = "#lightpoint" createVehicleLocal _pos; _light1 setPosATL _pos; _light1 setLightBrightness 30; _light1 setLightAmbient [0.5, 0.5, 1]; _light1 setlightcolor [1, 1, 2]; _light2 = "lightning_F" createVehicleLocal _pos; _light2 setDir random 360; _light2 setPosATL _pos; uiSleep (0.2 + random 0.1); deletevehicle _bolt; deletevehicle _light1; deletevehicle _light2; uiSleep (random 0.2); _thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom; playSound _thunder; uiSleep 3; /*################################################################ 2. Cutscene ################################################################*/ _pos = [17383.8,12570.3,0.00143814]; _unit = createAgent ["Epoch_Cloak_F", _pos, [], 0, "CAN_COLLIDE"]; _unit setDir 312; titleCut ["", "BLACK OUT", 1.8]; uiSleep 1.8; _camera camPreparePos [17388.3,12569.3,2.20389]; _camera camPrepareTarget [17363.8,12574,1]; _camera camCommitPrepared 0; uiSleep 0.1; titleCut ["", "BLACK IN", 2]; _camera camSetTarget [17363.8,12574,0]; _camera camCommit 7; _camera camSetPos [17389.1,12570.7,2.70086]; _camera camCommit 12; uiSleep 8; titleCut ["", "BLACK OUT", 2]; //Player "Epoch_Cloak_F" //Pos [17384.3,12569.8,0.127153] //Dir 311.943 //LEFT SIDE// //PosCam1 [17384.6,12565.1,1.89488] //Target1 [17379.4,12585.1,1] //PosCam2 [17383.2,12564.2,2.79376] //Target2 [17379.4,12585.1,0] //RIGHT SIDE// //PosCam1 [17388.3,12569.3,2.20389] //Target1 [17363.8,12574,1] //PosCam2 [17389.1,12570.7,2.70086] //Target2 [17363.8,12574,0] /* if (true) then { [] spawn { _group = createGroup resistance; _pos = [3937.4,12655.1,0.0014286]; _unit = _group createUnit ["Epoch_Cloak_F", _pos, [], 0, "CAN_COLLIDE"]; uiSleep 0.5; _unit doMove _pos; _unit setDir 217; }; uiSleep 1; _camera camPreparePos [3932.84,12649.6,2.78759]; _camera camPrepareTarget [3934.74,12652,0.537243]; _camera camCommitPrepared 0; uiSleep 0.1; titleCut ["", "BLACK IN", 2]; _camera camSetTarget [3947.64,12668.4,0]; _camera camCommit 16; _camera camSetPos [3934.93,12652.2,2.60123]; _camera camCommit 20; }; if (true) then { //Pos1 [17360.9,12567.9,0.68] //Pos2 [17358.2,12567.1,0.67] //Target [17385.3,12569.2,1.99722] //1.09 2nd Possible hight uiSleep 1.8; _camera camPreparePos [17360.9,12567.9,0.68]; _camera camPrepareTarget [17385.3,12569.2,1.99722]; _camera camCommitPrepared 0; uiSleep 0.1; titleCut ["", "BLACK IN", 2]; _camera camSetFov 0.6; _camera camSetPos [17358.2,12567.1,0.67]; _camera camCommit 10; }; */