private["_color", "_distance", "_previous"]; if (!isNull _this) then { while {true} do { if (!isNull _this) exitWith {}; _posObj = (getPosATL _this); _savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []]; _previousBuildPos = _this getVariable ["BUILD_POS", []]; if (_previousBuildPos isEqualTo _posObj) exitWith {}; _this setVariable ["BUILD_POS",_posObj]; uiSleep 1; }; // make sure it still there after exiting loop above ^ if (!isNull _this) then { _startTime = diag_tickTime; _endTime = _startTime + 30; _this setVariable["EPOCH_endTime", _endTime]; if !(_this in EPOCH_arr_countdown) then { EPOCH_arr_countdown pushBack _this; }; _saveCheck = true; EPOCH_drawIcon3d = true; while {diag_tickTime < _endTime} do { if (EPOCH_Target == _this) exitWith{ _saveCheck = false; }; if (isNull _this) exitWith{ _saveCheck = false; }; if (EPOCH_stabilityTarget == _this) then { _endTime = diag_tickTime + 30; }; uiSleep 0.1; }; EPOCH_arr_countdown = EPOCH_arr_countdown - [_this]; EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []); if (typeOf _this == "Fireplace_SIM_EPOCH") then { _worldspace = [getposATL _this, vectordir _this, vectorup _this]; deleteVehicle _this; _newObj = createVehicle["Fireplace_EPOCH", (_worldspace select 0), [], 0, "CAN_COLLIDE"]; _newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2]; _newObj setposATL(_worldspace select 0); } else { if (_saveCheck) then { EPOCH_SAVEBUILD = [_this, player, Epoch_personalToken]; publicVariableServer "EPOCH_SAVEBUILD"; //diag_log format["DEBUG SAVE: %1", _this]; }; }; }; };