//Picks a random spot relative to the target with some randomness. //usage: [200,50,60] call EPOCH_fnc_findRandomPosBehind //_maxIn - Maximum distance to choose point //_minIn - Minimum distance to choose point //_arcIn - Spread of arc in degrees relative to _unitIn. Is randomised to add fuzziness to final location. //_unitIn - Unit, player, vehicle etc. //_offset - Offset initial angle, allows to pick position to the side of _unitIn with -90 or 90. //_trgtIn = Target to use for relative position from _unitIn. Allows to pick a position left of _trgtin for example. _maxIn = _this select 0; _minIn = _this select 1; _arcIn = _this select 2; _unitIn = _this select 3; _offset = _this select 4; _trgtIn = _this select 5; _dirTo = [position _unitIn, position _trgtIn] call BIS_fnc_dirTo; _rnd = _offset - (random _arcIn); _pos = getPosATL _trgtIn; _dist = ((random (_maxIn - _minIn)) + _minIn) max _minIn; _dir = _dirTo - _rnd; if (_dir<0) then {_dir = _dir + 360}; _outPos = [(_pos select 0) + (_dist*(sin _dir)), (_pos select 1) + (_dist*(cos _dir)), _pos select 2]; _outPos