class CfgGesturesMale { skeletonName = "OFP2_ManSkeleton"; class ManActions{}; class Actions { class NoActions { turnSpeed = 0; upDegree = 0; limitFast = 1; useFastMove = 0; stance = "ManStanceUndefined"; }; }; class Default { actions = "NoActions"; file = ""; looped = 1; speed = 0.5; relSpeedMin = 0.5; relSpeedMax = 1; soundEnabled = 0; soundOverride = ""; soundEdge[] = {0.5,1}; terminal = 0; ragdoll = 0; equivalentTo = ""; connectAs = ""; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; mask = "empty"; interpolationSpeed = 6; interpolationRestart = 0; preload = 0; disableWeapons = 1; enableOptics = 0; showWeaponAim = 1; enableMissile = 1; enableBinocular = 1; showItemInHand = 0; showItemInRightHand = 0; showHandGun = 0; canPullTrigger = 1; Walkcycles = 1; headBobMode = 0; headBobStrength = 0; leftHandIKBeg = 0; leftHandIKEnd = 0; rightHandIKBeg = 0; rightHandIKEnd = 0; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {1}; forceAim = 0; }; class States { class GestureSwing0: Default { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing1.rtm"; looped = 0; speed = -0.6; mask = "handsWeapon_pst"; headBobStrength = 0.2; headBobMode = 2; rightHandIKBeg = 1; rightHandIKEnd = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; }; class GestureSwing1 : Default { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing2.rtm"; looped = 0; speed = -0.6; mask = "handsWeapon_pst"; headBobStrength = 0.2; headBobMode = 2; rightHandIKBeg = 1; rightHandIKEnd = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; }; class GestureSwing2 : Default { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing3.rtm"; looped = 0; speed = -0.6; mask = "handsWeapon_pst"; headBobStrength = 0.2; headBobMode = 2; rightHandIKBeg = 1; rightHandIKEnd = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; }; class GestureFinger: Default { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\dat_bird.rtm"; looped = 0; speed = 0.62051; mask = "handsWeapon_pst"; headBobStrength = 0.4; headBobMode = 2; rightHandIKBeg = 1; rightHandIKEnd = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; }; class SledgeSwing : Default { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\Sledge_swing.rtm"; looped = 0; speed = -0.6; mask = "handsLauncher"; headBobStrength = 0.2; headBobMode = 2; rightHandIKBeg = 0; rightHandIKEnd = 0; leftHandIKBeg = 0; leftHandIKEnd = 0; }; }; class BlendAnims { handsLauncher[] = { "head", 1, "neck1", 1, "neck", 1, "launcher", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 1, "Spine1", 1, "Spine2", 1, "Spine3", 1, "pelvis", "MaskStart" }; }; }; class CfgGesturesSapper : CfgGesturesMale { skeletonName = "SapperSkeleton"; };