private ["_unit","_group","_bomb","_unitClass","_targetPos","_disableAI","_nonJammer","_nonTrader","_jammerRange","_jammers","_restricted","_sapperNum"]; _unitClass = _this; if(random 100 < 6)then{ [] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm"; }; _index = EPOCH_spawnIndex find _unitClass; if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{}; _nonJammer = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"]; _nonTrader = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"]; _unit = objNull; _targetPos = getPosATL player; _targetPos set [2,0]; _jammers = []; _config = 'CfgEpochClient' call EPOCH_returnConfig; _jammerRange = getNumber(_config >> "buildingJammerRange"); _jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange]; if(count _jammers > 0)then{ if!(_unitClass in _nonJammer)exitWith{}; }; _restricted = []; _restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], 150]; if(count _restricted > 0)then{ if!(_unitClass in _nonTrader)exitWith{}; }; _disableAI = { {_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"]; }; switch _unitClass do { case "Epoch_Cloak_F": { _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _unit call _disableAI; [_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm"; // diag_log "cultist spawned"; }; case "GreatWhite_F": { if (surfaceIsWater _targetPos) then{ if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{ _unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"]; _unit call _disableAI; [_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm"; }; }; }; case "Epoch_Sapper_F": { if(random 100 < 6)then{ _config = 'CfgEpochSapper' call EPOCH_returnConfig; _sapperNum = 8; if(getNumber(_config >> "sapperMigrationCount") > 0)then{ _sapperNum = getNumber(_config >> "sapperMigrationCount"); }; [player,_sapperNum] execVM "\x\addons\a3_epoch_code\compile\EPOCH_callSapperMigration.sqf"; }else{ _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; _bomb attachTo [_unit, [0,0,0],"Pelvis"]; _unit call _disableAI; sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm"; _unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"]; }; }; case "Epoch_SapperB_F": { _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; _bomb attachTo[_unit, [0, 0, 0], "Pelvis"]; _unit call _disableAI; sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm"; _unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"]; }; case "I_UAV_01_F": { _targetPos = getPosATL player; _targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos; _targetPos set[2, 600]; _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"]; addToRemainsCollector[_unit]; _unit flyInHeight 600; _grp = createGroup RESISTANCE; _driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; _driver moveInAny _unit; [_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm"; }; case "PHANTOM": { [] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm"; }; case "B_Heli_Transport_01_F": { [] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm"; }; }; if !(isNull _unit) then { EPOCH_TEMPOBJ_PVS = _unit; publicVariableServer "EPOCH_TEMPOBJ_PVS"; };