private ["_warming","_isNearFire","_airTemp","_waterTemp","_playerPosATL"]; _airTemp = EPOCH_CURRENT_WEATHER; _waterTemp = EPOCH_CURRENT_WEATHER/2; _warming = true; _wet = false; _maxTemp = 98.6; _increaseWet = 0; _wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren"); if (vehicle player == player) then { _playerPosATL = getPosATL player; if (surfaceIsWater _playerPosATL) then { // do nothing if player is wearing a wetsuit if (!_wetsuit) then { if (_waterTemp <= 50) then { _warming = false; }; _wet = true; _increaseWet = 10; }; } else { if (EPOCH_playerWet > 50 && _airTemp <= 32) then { _isNearFire = {inflamed _x} count (nearestObjects [_playerPosATL, ["ALL"], 3]); if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then { _warming = false; }; }; if (rain >= 0.25) then { if (!_wetsuit) then { _isNearFire = { inflamed _x } count(nearestObjects[_playerPosATL, ["ALL"], 3]); if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then { _wet = true; _increaseWet = rain * 10; }; }; }; }; }; if (EPOCH_playerToxicity > 0) then { EPOCH_playerImmunity = (EPOCH_playerImmunity + 0.1) min 100; EPOCH_playerToxicity = (EPOCH_playerToxicity - 0.1) max 0; _maxTemp = 106.7 + 10; }; if (_warming) then { EPOCH_playerTemp = (EPOCH_playerTemp + 0.01) min _maxTemp; } else { EPOCH_playerTemp = (EPOCH_playerTemp - 0.01) max (95.0 - 10); }; if (_wet) then { EPOCH_playerWet = (EPOCH_playerWet + _increaseWet) min 100; if (EPOCH_playerWet > 50) then { EPOCH_playerSoiled = (EPOCH_playerSoiled - 1) max 0; }; } else { if (_warming) then { EPOCH_playerWet = (EPOCH_playerWet - 1) max 0; }; }; true