/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/ /* @author = "Aaron Clark - https://EpochMod.com"; @contributors[] = {}; @description = "Epoch object interaction configs."; @licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike"; @github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgObjectInteractions.hpp"; */ class CfgObjectInteractions { class Default { interactMode = 0; distance = 0; toxicChance = 0; bleedChance = 0; bloodpChance = 0; fatigueChance = 0; bleedAmount = 0; bloodpAmount = 0; toxicAmount = 0; soundEffect[] = {}; soundEffectGlobal = 0; animationEffect[] = {}; animationEffectGlobal = 0; canSee = "false"; ppEffect[] = {}; aliveState = 0; interactAttributes[] = {}; }; class Land_MPS_EPOCH : Default {}; class container_epoch : Default {}; class PlotPole_EPOCH : Default { interactMode = 1; }; class Tipi_EPOCH : Default { interactMode = 4; }; class Tipi_SIM_EPOCH : Default { interactMode = 1; }; class TentA_EPOCH : Default { interactMode = 4; }; class TentA_SIM_EPOCH : Default { interactMode = 1; }; class TentDome_EPOCH : Default { interactMode = 4; }; class TentDome_SIM_EPOCH : Default { interactMode = 1; }; class StorageShelf_EPOCH : Default { interactMode = 4; }; class WorkBench_EPOCH : Default { interactMode = 4; }; class Garden_EPOCH : Default { interactMode = 4; }; class SolarCharger_EPOCH : Default { interactMode = 4; }; class SolarChargerXL_EPOCH : Default { interactMode = 4; }; class FieldToilet_EPOCH : Default { interactMode = 4; }; class Foundation_EPOCH : Default { interactMode = 1; }; class WoodFoundation_EPOCH : Default { interactMode = 1; }; class Sheep_random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Soiled",1}}; }; class Goat_random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Soiled",1}}; }; class Cock_random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Soiled",1}}; }; class Hen_random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Soiled",1}}; }; class Rabbit_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Soiled",1}}; }; class Fin_random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Karma",-100},{"Soiled",1}}; }; class Alsatian_Random_EPOCH : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Karma",-100},{"Soiled",1}}; }; class Epoch_Sapper_F : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}}; }; class Epoch_SapperG_F : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Toxicity",50,1},{"Soiled",50,1}}; }; class Epoch_SapperB_F : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}}; }; class I_UAV_01_F : Default { interactMode = 3; aliveState = 1; interactAttributes[] = {{"Energy",20,1}}; }; class Epoch_Female_F : Default { interactMode = 2; }; class Epoch_Male_F : Default { interactMode = 2; }; class C_man_1 : Default { interactMode = 2; }; class SapperHead_SIM_EPOCH : Default { interactMode = 0; interactAttributes[] = {{"Soiled",1}}; }; class SapperCorpse_SIM_EPOCH : Default { interactMode = 0; interactAttributes[] = {{"Soiled",1}}; }; class Snake_random_EPOCH : Default { interactMode = 3; distance = 3; toxicChance = 0.2; toxicAmount = 10; bloodpChance = 1; fatigueChance = 0.5; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {"snake_bite0"}; canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])"; ppEffect[] = {}; aliveState = 0; interactAttributes[] = {{"Toxicity",20,1},{"Soiled",1}}; }; class Snake2_random_EPOCH : Default { interactMode = 3; distance = 3; toxicChance = 0.1; toxicAmount = 10; bloodpChance = 1; fatigueChance = 0.5; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {"snake_bite0"}; canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])"; ppEffect[] = {}; aliveState = 0; interactAttributes[] = {{"Toxicity",10,1},{"Soiled",1}}; }; class GreatWhite_F : Default { interactMode = 3; distance = 6; toxicChance = 0; bleedChance = 1; bloodpChance = 1; fatigueChance = 1; bleedAmount = 100; bloodpAmount = 3; canSee = "true"; ppEffect[] = {}; aliveState = 1; interactAttributes[] = {}; }; class SmokeShellCustom : Default { distance = 6; toxicChance = 1; toxicAmount = 100; bleedChance = 0; bloodpChance = 1; fatigueChance = 1; bleedAmount = 0; bloodpAmount = 3; canSee = "true"; ppEffect[] = {}; }; class SmokeShellToxic_Ammo : SmokeShellCustom {}; class SmokeShellToxicSapper : SmokeShellCustom {}; class Epoch_Cloak_F : Default { distance = 30; toxicChance = 0; bloodpChance = 0.9; fatigueChance = 0.5; bleedAmount = 66; bloodpAmount = 3; soundEffect[] = {"cultist_nearby"}; canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])"; ppEffect[] = {{{"filmGrain",2005,{0.1,-1,0.05,0.05,2,false},1},{"chromAberration",2006,{0.01,0.01,true},5},{"colorCorrections",2007,{1,1,0,{1.5,-1,-1.5,0.5},{5,3.5,-5,-0.5},{-3,5,-5,-0.5}},5},{"radialBlur",2008,{0.02,0.02,0.15,0.15},5}},2,{{},{{0,0,true},5},{{1,1,-0.01,{0.0,0.0,0.0,0.0},{1.5,1,1.2,0.6},{0.199,0.587,0.114,0.2}},5},{{0,0,0,0},5}},5,{}}; interactMode = 3; aliveState = 1; interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}}; }; class EPOCH_RyanZombie_1 : Default { distance = 3; toxicChance = 0.1; toxicAmount = 10; bloodpChance = 0.9; fatigueChance = 0.4; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400},{"ryanzombies\sounds\attack2.ogg",400},{"ryanzombies\sounds\attack3.ogg",400},{"ryanzombies\sounds\attack4.ogg",400},{"ryanzombies\sounds\attack5.ogg",400}}; soundEffectGlobal = 1; animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"}; animationEffectGlobal = 1; canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])"; ppEffect[] = {}; interactMode = 3; aliveState = 1; interactAttributes[] = {{"Toxicity",5,1},{"Soiled",10,1}}; }; class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_C : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_C : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_C : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_C : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_C : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_Sp : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_Sp : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_Sp : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_Sp : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_Sp : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_B : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_B : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_B : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_B : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_B : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_W : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_W : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_W : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_W : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_W : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_M : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_M : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_M : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_M : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_M : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_1_S : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_2_S : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3_S : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4_S : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5_S : EPOCH_RyanZombie_1 {}; }; /*[[[end]]]*/