version=1; blood=1; singleVoice=0; gamma=1; brightness=1; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; };