/* Author: Aaron Clark - EpochMod.com Contributors: Description: Run scheduled animations on objects Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_AnimateScheduled.sqf Example: [ _object, // object [ // animationarray ['door1',1], ['door2',1], ['handle1',1], ['handle2',1] ], [0,1,0] // delays ] remoteexec ['EPOCH_fnc_AnimateScheduled',_player]; Parameter(s): _this select 0: OBJ - Object for the animations _this select 1: ARRAY - Array of animations and their final state _this select 2: ARRAY - Array of delays between each animation Returns: NOTHING */ private ["_ins","_target"]; params [["_object",objnull], ["_animarray",[]], ["_delays",[]]]; if (isnull _object) exitwith {}; if !(_animarray isEqualType []) exitwith {}; if !(_delays isEqualType []) exitwith {}; { if (_x isEqualType []) then { _x params [["_animation",""],["_state",0]]; _object animate [_animation,_state]; uisleep (_delays param [_foreachindex,0]); }; } foreach _animarray;