/* A3 Epoch Anti-Vehicle Wall glitch */ _vehicle = _this select 0; _position = _this select 1; _unit = _this select 2; if (_unit == player) then { _vehicle removeAllEventHandlers "GetOut"; EPOCH_currentVehicle = objNull; _worldPos = getPosATLVisual _vehicle; _worldPos set[2, (_worldPos select 2) + 1]; _front = _worldPos; _dirTo = [_vehicle, player] call BIS_fnc_dirTo; _front2 = [_worldPos, (_vehicle distance player) + 1, _dirTo] call BIS_fnc_relPos; { if (_x isKindOf "Const_All_Walls_F") exitWith{ player moveInAny _vehicle; EPOCH_antiWallCount = EPOCH_antiWallCount + 1; }; } forEach lineintersectsobjs[ATLToASL _front, ATLToASL _front2, player, _vehicle, true, 2]; }; /* onEachFrame{ drawLine3D[EP_front, EP_front2, [1, 0, 0, 1]]; }; [] spawn { while {true} do { if (vehicle player != player) then { if (isNull EPOCH_currentVehicle) then { EPOCH_currentVehicle = (vehicle player); EPOCH_currentVehicle addEventHandler ["GetOut", "_this call EPOCH_antiWall"]; hint format ['selected %1',EPOCH_currentVehicle]; }; }; uiSleep 0.2; }; }; // older stuff EP = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInDriver"); EP_modelPos = cursortarget selectionPosition EP; EP_worldPos = cursorTarget modelToWorld EP_modelPos; EP1 = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInDriverDir"); EP1_modelPos = cursortarget selectionPosition EP1; EP1_worldPos = cursorTarget modelToWorld EP1_modelPos; EP_worldPos set [2, 1]; EP1_worldPos set [2, 1]; onEachFrame { drawLine3D [EP_worldPos, EP1_worldPos, [1,0,0,1]]; }; EP = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInCargo"); EP_modelPos = cursortarget selectionPosition EP; EP_worldPos = cursorTarget modelToWorld EP_modelPos; EP1 = getText (configFile >> "cfgVehicles" >> typeOf cursortarget >> "memoryPointsGetInCargoDir"); EP1_modelPos = cursortarget selectionPosition EP1; EP1_worldPos = cursorTarget modelToWorld EP1_modelPos; EP_worldPos set [2, 1]; EP1_worldPos set [2, 1]; onEachFrame { drawLine3D [EP_worldPos, EP1_worldPos, [1,0,0,1]]; }; */