/* Author: Aaron Clark - EpochMod.com Contributors: Raimonds Virtoss Description: Epoch build countdown Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_countdown.sqf Example: _currentTarget spawn EPOCH_countdown; Parameter(s): _this select 0: OBJECT - Base building object Returns: NOTHING */ //[[[cog import generate_private_arrays ]]] private ["_cfgBaseBuilding","_class","_endTime","_newObj","_objClass","_posObj","_previousBuildPos","_saveCheck","_savedBuildPos","_startTime","_worldspace"]; //[[[end]]] if (!isNull _this) then { while {true} do { if (!isNull _this) exitWith {}; _posObj = (getPosATL _this); _savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []]; _previousBuildPos = _this getVariable ["BUILD_POS", []]; if (_previousBuildPos isEqualTo _posObj) exitWith {}; _this setVariable ["BUILD_POS",_posObj]; uiSleep 1; }; // make sure it still there after exiting loop above ^ if (!isNull _this) then { _startTime = diag_tickTime; _endTime = _startTime + 30; _this setVariable["EPOCH_endTime", _endTime]; EPOCH_arr_countdown pushBackUnique _this; _saveCheck = true; EPOCH_drawIcon3d = true; while {diag_tickTime < _endTime} do { if (EPOCH_Target == _this) exitWith{ _saveCheck = false; }; if (isNull _this) exitWith{ _saveCheck = false; }; if (EPOCH_stabilityTarget == _this) then { _endTime = diag_tickTime + 30; }; uiSleep 0.1; }; EPOCH_arr_countdown = EPOCH_arr_countdown - [_this]; EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []); _objClass = typeOf _this; // Spawn temporary static item insead of saving. _cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig; if (getNumber(_cfgBaseBuilding >> _objClass >> "isTemporary") == 1) then { _worldspace = [getposATL _this, vectordir _this, vectorup _this]; deleteVehicle _this; _class = getText(_cfgBaseBuilding >> _objClass >> "staticClass"); if (_class != "") then { _newObj = createVehicle[_class, (_worldspace select 0), [], 0, "CAN_COLLIDE"]; _newObj setposATL(_worldspace select 0); _newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2]; }; } else { if (_saveCheck) then { [_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2]; }; }; }; };