class CfgBlackMarket { StaticBlackMarketIdx[] = {}; // Static Traders with this index (starts from 0) defined in epoch_server_settings\configs\maps\worldname -> staticNpcPos // will always get set to BlackMarkets // Example: {0,2} will set the 1st and 3rd defined static trader as a BlackMarket BlackMarketTraderCount = 2; // 2 Random Traders will be set to BlackMarkets (change every Restart) ShowBlackMarketTraders = "true"; // Show Marker for Blackmarket Traders? BlackMarketMarkerColor = "ColorRed"; // Marker color for Blackmarket Traders (if ShowBlackMarketTraders = "true") BlackMarketPurchaseMulti = 5; // Multi on purchase on top of the default price BlackMarketSellMulti = 0.8; // Multi on Sell for the default price BlackMarketItemsCount = 50; // Count of items for each class (will get refilled after each purchase anyway!) BlackMarketUseLootList = "true"; // Use the Epoch LootList to prepare the available Items within the BlackMarket BlackMarketExtraItems[] = { // Items in BlackMarket, that are not within the LootTable // "MBK_01_EPOCH", // Can be a Vehicle // "ItemComboLock" // Or Items / Magazines }; Blackmarket_SpecialPrices[] = { // Do not use the default Multis, but this special prices for listed items // {"SatchelCharge_Remote_Mag",50,500} // Sell Price = 50 | Purchase Price = 500 }; Blackmarket_BlackList[] = { // These classes are not listed in Blackmarket (doesnt matter if in Loot or not) // "ItemGoldBar10oz" }; };