class prepForDelivery { author = "axeman"; title = "Prep for Delivery"; simpleTask = 0; items[] = {"ItemDocumentMission"}; triggerDelay = 2; triggerintervall = 8; markerType = 0; markerVisible = 0; markerRadius = 0; markerText = ""; initcall = ""; cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]"; dialogues[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...}} "true", {"Pick up the Document to Start."} }, { "!(""ItemDocumentMission"" in magazines player)", {"Come on Buddy, Pick it up !","It's right next to you on the floor, pick it up to start."} } }; callevents[] = { // {{ARRAY1},{ARRAY2},... } }; abandonTime = 240; failedCondition = "false"; faileddialogues[] = {"I guess you have better things to do.","Try again later.","You didn't pick up the document. Misison Failed !"}; completeCondition = "('ItemDocumentMission' in magazines player)"; completedialogues[] = {"That's great, let's get out of here.","Good, you have the document, let's move on.","Ok, well done. We can start now."}; completedCALL = "uiNameSpace setVariable ['axeStartTraders',(player nearentities [[""C_Man_1""],500]) apply {_x getVariable [""AI_SLOT"",-1]}]"; reward[] = {}; cleanUp = 0; nextTask[] = {"doDelivery"}; // Not used atm taskLimit = 3; itemSpawn = 3; callEventBinTask = 0; diagSquelch = 30; abandonDist = 100; }; class doDelivery { author = "axeman"; title = "Do Delivery"; simpleTask = 0; items[] = {}; triggerDelay = 8; triggerintervall = 8; markerType = 0; markerVisible = 0; markerRadius = 0; markerText = ""; initcall = ""; cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]"; dialogues[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...}} "(""ItemDocumentMission"" in magazines player)", {"Ok, head off to another trader, you can't deliver to any nearby.","All set. Now take that document to another trader further away.","Take that message to another trader or trader city."} }, { "!('ItemDocumentMission' in magazines player)", {"Don't leave that document anywhere.","If you lose that document you will fail the mission."} }, { "(count (player nearentities [[""C_Man_1""],42]) > 0) && (count (((player nearentities [[""C_Man_1""],42]) apply {_x getVariable [""AI_SLOT"",-1]}) select {_x in (uiNameSpace getVariable [""axeStartTraders"",[]])}) < 1)", {"Well done, you have a trader nearby, go see him","Looks like you found another trader, well done, deliver the message.","UAV has spotted another trader nearby, go deliver the message."} } }; callevents[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}} "(EPOCH_task_startTime + 480 < diag_tickTime) && ((player nearentities [[""C_Man_1""],500]) apply {_x getVariable [""AI_SLOT"",-1]} isEqualTo (uiNameSpace getVariable [""axeStartTraders"",[]]))", "[""Hey, what are you doing here ? Get on with your task !"", 5] call Epoch_message", {} } }; abandonTime = 1800; failedCondition = "false"; faileddialogues[] = {"Looks like you took too long buddy, Mission Over.","You need to be quicker next time, Mission Over !","Misison Failed - You took too long, better luck next time."}; completeCondition = "(count (player nearentities [[""C_Man_1""],6]) > 0) && (count (((player nearentities [[""C_Man_1""],6]) apply {_x getVariable [""AI_SLOT"",-1]}) select {_x in (uiNameSpace getVariable [""axeStartTraders"",[]])}) < 1)"; completedialogues[] = {"Hey there pal, it looks like you have something for me ?","Great Job there. Step into my office traveller.","You made it, time to take a look at that message."}; completedCALL = ""; reward[] = {}; cleanUp = 0; nextTask[] = {"finishDelivery"}; }; class finishDelivery { author = "axeman"; title = "Finish Delivery"; simpleTask = 0; items[] = {}; triggerDelay = 8; triggerintervall = 8; markerType = 0; markerVisible = 0; markerRadius = 0; markerText = ""; initcall = "axeRndBadNews = floor random 100"; cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];axeRndBadNews = nil"; dialogues[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...}} "axeRndBadNews > 5", {"That's interesting news. Thanks for bringing this.","Great news, you did well to bring this to me."} } }; callevents[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}} "(""ItemDocumentMission"" in magazines player)", "player removeMagazine ""ItemDocumentMission""", {} }, { // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}} "axeRndBadNews < 6", "", {"deliveryMissionBadNews"} } }; abandonTime = 240; failedCondition = "false"; faileddialogues[] = {}; completeCondition = "diag_ticktime - EPOCH_task_startTime > 16 && axeRndBadNews > 5"; completedialogues[] = {"Take your reward, you have earnt it","Here is your reward, you are a great courier.","Any time you need work, come and see me, great job."}; completedCALL = "[objnull,""Pelican_EPOCH"",true,getposatl player] remoteExec [""EPOCH_serverLootObject"",2];"; reward[] = {}; cleanUp = 1; nextTask[] = {}; }; class deliveryMissionBadNews { author = "axeman"; title = "Delivery Gone Bad"; simpleTask = 0; items[] = {}; triggerDelay = 0; triggerintervall = 8; markerType = 0; markerVisible = 0; markerRadius = 0; markerText = ""; initcall = "[player,6] call EPOCH_callSapperMigration"; cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]"; dialogues[] = { // {{ARRAY1},{ARRAY2},... } { // {"condition",{"Message1","Message2", ...}} "true", {"Oh my, that's terrible, why did you bring me this news ?","No no no, why would you do this to me, this is awful news."} } }; callevents[] = { // {{ARRAY1},{ARRAY2},... } }; abandonTime =240; failedCondition = "false"; faileddialogues[] = {}; completeCondition = "diag_ticktime - EPOCH_task_startTime > 8"; completedialogues[] = {"You are going to pay for that, get out of my sight","Nobody does that to me, go away.","I would run buddy, I am not pleased."}; completedCALL = ""; reward[] = {}; cleanUp = 1; nextTask[] = {}; };