// _newObj = [_class,_object] call EPOCH_swapBuilding; //[[[cog import generate_private_arrays ]]] private ["_newObj","_objectPos","_playersNear"]; //[[[end]]] params [["_class",""],["_object",objNull],["_method",0]]; _newObj = objNull; if (!isNull _object && !(_class isEqualTo "")) then { _objectPos = getPosWorld _object; _newObj = createVehicle [_class, ASLtoAGL _objectPos, [], 0, "CAN_COLLIDE"]; if (!isNull _newObj) then { _object hideObjectGlobal true; switch (_method) do { case 0: { _newObj setVectorDirAndUp [vectordir _object, vectorup _object]; _newObj setPosWorld _objectPos; }; case 1: { _newObj attachTo [_object,[0,0,0]]; }; }; deleteVehicle _object; // force nearby players to reveal new object faster _playersNear = _newObj nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 300]; { [_x, _newObj] remoteExec ['reveal',_x]; }forEach _playersNear; }; }; _newObj