/* Earthquake and Mineral Deposit Event by Aaron Clark - EpochMod.com Improvements and or bugfixes and other contributions are welcome via the github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/Earthquake.sqf */ //[[[cog import generate_private_arrays ]]] private ["_chance","_item","_markers","_minerals","_playersNearEpicenter","_position"]; //[[[end]]] _position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos; if ((count _position) == 2) then{ _playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000]; // decrease chance with more players _chance = linearConversion [1, 100, (count allPlayers), 0, 0.5, true]; if ((random 1) > _chance) then { if !(_playersNearEpicenter isEqualTo[]) then{ // send earthquake to each player in zone [_position] remoteExec ['EPOCH_client_earthQuake',_playersNearEpicenter]; }; // Mineral veins _minerals = ["MineralDepositCopper_EPOCH", "MineralDepositGold_EPOCH", "MineralDepositSilver_EPOCH"]; _item = createVehicle[(selectRandom _minerals), _position, [], 0.0, "CAN_COLLIDE"]; if (EPOCH_showEarthQuakes) then{ _markers = ["EarthQuake",_position] call EPOCH_server_createGlobalMarkerSet; }; }; };