/* Author: Aaron Clark - EpochMod.com Contributors: Raimonds Virtoss Description: check if building is allowed Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf Example: _isAllowed = "" call EPOCH_isBuildAllowed; _isAllowed = _objType call EPOCH_isBuildAllowed; Parameter(s): _this select 0: OBJECT - Base building object Returns: BOOL */ private ["_cfgBaseBuilding","_buildingJammerRange","_buildingCountLimit","_buildingAllowed","_nearestJammer","_ownedJammerExists","_objectCount","_limitNearby","_restricted","_range","_config","_staticClass","_objType","_simulClass","_bypassJammer","_jammer","_restrictedLocations","_myPosATL"]; _buildingAllowed = true; _ownedJammerExists = false; _nearestJammer = objNull; // reject building if in vehicle if (vehicle player != player)exitWith{["Building Disallowed: Inside Vehicle", 5] call Epoch_message; false }; // defaults _config = 'CfgEpochClient' call EPOCH_returnConfig; _cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig; _buildingJammerRange = getNumber(_config >> "buildingJammerRange"); _buildingCountLimit = getNumber(_config >> "buildingCountLimit"); if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; }; if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; }; // input params ["_objType"]; _obj = objNull; if (_objType isEqualType objNull) then { _obj = _objType; _objType = typeOf _objType; }; _staticClass = getText(_cfgBaseBuilding >> _objType >> "staticClass"); _simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass"); _bypassJammer = getNumber(_cfgBaseBuilding >> _staticClass >> "bypassJammer"); // Jammer _jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange*3]; if !(_jammer isEqualTo []) then { if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then { { if (alive _x) exitWith{ _buildingAllowed = false; ["Building Disallowed: Existing Jammer Signal", 5] call Epoch_message; }; } foreach _jammer; } else { { if (alive _x && (_x distance player) <= _buildingJammerRange) exitWith{ _nearestJammer = _x; }; } foreach _jammer; if !(isNull _nearestJammer) then { if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then { _ownedJammerExists = true; } else { _buildingAllowed = false; ["Building Disallowed: Frequency Blocked", 5] call Epoch_message; }; _objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange]; if (_objectCount >= _buildingCountLimit) then { _buildingAllowed = false; ["Building Disallowed: Frequency Overloaded", 5] call Epoch_message; }; }; }; }; if !(_buildingAllowed)exitWith{ false }; // Max object if (!_ownedJammerExists) then{ _limitNearby = getNumber(_cfgBaseBuilding >> _staticClass >> "limitNearby"); if (_limitNearby > 0) then{ // remove current target from objects _objectCount = count (nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange] - [_obj]); // TODO: not properly limiting simulated objects if (_objectCount >= _limitNearby) then{ _buildingAllowed = false; [format["Building Disallowed: Limit %1", _limitNearby], 5] call Epoch_message; }; }; }; if !(_buildingAllowed)exitWith{ false }; // require jammer check if not found as owner of jammer if (getNumber(_config >> "buildingRequireJammer") == 0 && _bypassJammer == 0) then{ if !(_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then { _buildingAllowed = _ownedJammerExists; if !(_buildingAllowed) then { ["Building Disallowed: Frequency Jammer Needed", 5] call Epoch_message; }; }; }; if !(_buildingAllowed)exitWith{ false }; if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{ _range = getNumber(_config >> "buildingNearbyMilitaryRange"); if (_range > 0) then { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]; } else { _restricted = nearestObjects [player, ["Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], _range]; _restricted append (nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]); }; } else { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300]; }; if !(_restricted isEqualTo []) then { _buildingAllowed = false; ["Building Disallowed: Protected Frequency", 5] call Epoch_message; }; _restrictedLocations = nearestLocations [player, ["NameCityCapital"], 300]; if !(_restrictedLocations isEqualTo []) then { _buildingAllowed = false; ["Building Disallowed: Protected Frequency", 5] call Epoch_message; }; _myPosATL = getPosATL player; { if ((_x select 0) distance _myPosATL < (_x select 1)) exitWith { _buildingAllowed = false; ["Building Disallowed: Protected Frequency", 5] call Epoch_message; }; } forEach(getArray(_config >> worldname >> "blockedArea")); _buildingAllowed