/* Author: Andrew Gregory - EpochMod.com Contributors: Description: Call a zombie. (Ryans required) Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf Example: [] call EPOCH_zombieSpawn; Parameter(s): Returns: OBJECT - Zombie Agent */ //[[[cog import generate_private_arrays ]]] private ["_clutterPos","_disableAI","_grave","_unit","_unitClass","_zMax","_zRange","_zedHandle","_zeds"]; //[[[end]]] params [["_justSpawn",false]]; _disableAI = {{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];}; _zRange = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "range"); _zeds = getArray (getMissionConfig "CfgEpochRyanZombie" >> "zeds"); // _zMax = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "maxNumber"); _unitClass = selectRandom _zeds; _unit = createAgent[_unitClass, position player, [], _zRange, "FORM"]; // todo cleanup this object after some time //_clutterPos = getPosATL _unit; //if!(isOnRoad _unit)then{ // _grave = createVehicle ["Land_Grave_dirt_F", _clutterPos, [], 0, "CAN_COLLIDE"]; //}; _unit call _disableAI; _unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut"; [player, "AmovPercMstpSnonWnonDnon_SaluteOut", Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2]; _unit setmimic "dead"; // _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]); removegoggles _unit; _zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm"; _unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler ["Hit", "(_this select 0) setVariable [""zHit"",[_this select 1, _this select 2]];"]; _unit addEventHandler ["Killed", { [player, _this select 1, "ZombieKills", 1, true, Epoch_personalToken] remoteExec ["EPOCH_fnc_updatePlayerStats",2]; }]; _unit