/* Author: Aaron Clark - EpochMod.com Contributors: Andrew Gregory Description: Antagonist spawn function Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf */ //[[[cog import generate_private_arrays ]]] private ["_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_nonJammer","_nonTrader","_nonTraderAIRange","_restricted","_sapperNum","_spawnLimit","_targetPos","_unit","_units"]; //[[[end]]] params ["_unitClass",["_trgt",player],["_doVariable",false]]; _bomb = objNull; // diag_log format["DEBUG: Antagonist %1 Spawning on %2. Do variable: %3.", _unitClass, _trgt, _doVariable]; if(random 100 < 6)then{ [] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm"; }; if(_doVariable)then{_unitClass call EPOCH_unitSpawnIncrease;};//Assumes Antagonist is required. _index = EPOCH_spawnIndex find _unitClass; _spawnLimit = EPOCH_playerSpawnArray select _index; _currentLimit = count(_trgt nearEntities[_unitClass, 800]); if (!_doVariable && (_currentLimit >= _spawnLimit)) exitWith { diag_log format["DEBUG: too many %1 exiting unitspawn",_unitClass]; }; _nonJammer = ["CfgEpochClient", "nonJammerAI", ["B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"]] call EPOCH_fnc_returnConfigEntryV2; _nonTrader = ["CfgEpochClient", "nonTraderAI", ["B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"]] call EPOCH_fnc_returnConfigEntryV2; _nonTraderAIRange = ["CfgEpochClient", "nonTraderAIRange", 150] call EPOCH_fnc_returnConfigEntryV2; _loop = false; _unit = objNull; _targetPos = getPosATL _trgt; _targetPos set [2,0]; _config = 'CfgEpochClient' call EPOCH_returnConfig; _jammerRange = getNumber(_config >> "buildingJammerRange"); _jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange]; if(!(_jammers isEqualTo []) && (_unitClass in _nonJammer))exitWith{}; _restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], _nonTraderAIRange]; if(!(_restricted isEqualTo []) && (_unitClass in _nonTrader))exitWith{}; _disableAI = { {_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"]; }; _units = []; switch _unitClass do { case "Epoch_Cloak_F": { _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _units pushBack _unit; _unit call _disableAI; [_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm"; }; case "GreatWhite_F": { if (surfaceIsWater _targetPos) then{ if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{ _unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"]; _units pushBack _unit; _unit call _disableAI; [_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm"; }; }; }; case "Epoch_Sapper_F": { if(random 100 < 6 && isNull _trgt)then{ _config = 'CfgEpochSapper' call EPOCH_returnConfig; _sapperNum = 8; if(getNumber(_config >> "sapperMigrationCount") > 0)then{ _sapperNum = getNumber(_config >> "sapperMigrationCount"); }; [_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf"; }else{ _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _units pushBack _unit; _bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; _bomb attachTo [_unit, [0,0,0],"Pelvis"]; _unit call _disableAI; sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm"; _unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"]; }; }; case "Epoch_SapperB_F": { _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _units pushBack _unit; _bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; _bomb attachTo[_unit, [0, 0, 0], "Pelvis"]; _unit call _disableAI; sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm"; _unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"]; }; case "I_UAV_01_F": { _targetPos = getPosATL _trgt; _targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos; _targetPos set[2, 600]; _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"]; _unit disableTIEquipment true; _units pushBack _unit; addToRemainsCollector[_unit]; _unit flyInHeight 600; _grp = createGroup RESISTANCE; _driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; _driver moveInAny _unit; [_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm"; }; case "PHANTOM": { [] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm"; }; case "B_Heli_Transport_01_F": { [] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm"; }; case "EPOCH_RyanZombie_1": { for "_i" from 1 to (_spawnLimit - _currentLimit) do { _unit = [] call EPOCH_zombieSpawn; _units pushBack _unit; }; }; }; if(_doVariable && (!isNull _unit) && (!isNull _trgt))then{ _trgt setVariable ["EPOCH_antagObj", _unit, true]; if!(isNull _bomb)then{ _trgt setVariable ["EPOCH_antagBomb", _bomb, true]; }; }; if !(_units isEqualTo []) then { _units remoteExec ["EPOCH_localCleanup",2]; };