/* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch Change wall state Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf Example: [_this,"NWall",1] call EPOCH_changeWallState; Parameter(s): _this select 0: OBJECT - Base building object _this select 1: STRING - Name of animation _this select 1: SCALAR - state 0: true = add wall 1: false = remove wall Returns: NOTHING */ private ["_recipeItem","_recipeQty","_hasRecipeItems","_msg","_recipeCount","_currentCount","_numRemoved","_items","_mags","_dt","_recipe","_craftItem","_craftQty","_config","_objClass","_object","_anim","_state"]; _object = param [0,objNull]; _anim = param [1,""]; _state = param [2,0]; if !(isNull _object) then { _msg = "Missing Items"; // Get config _config = 'CfgBaseBuilding' call EPOCH_returnConfig; // upgradeBuildingPart _objClass = typeOf _object; // Add part if (_state == 1) then { _recipe = getArray(_config >> _objClass >> "upgradeBuildingPart"); _mags = magazines player; _recipeCount = 0; _numRemoved = 0; _hasRecipeItems = true; // Dry Run { _recipeItem = _x; _recipeQty = 1; if (typeName _x == "ARRAY") then { _recipeItem = _x select 0; _recipeQty = _x select 1; }; _recipeCount = _recipeCount + _recipeQty; _currentCount = { _x == _recipeItem } count _mags; if (_currentCount < _recipeQty) exitWith { _hasRecipeItems = false; _msg = format["Need %2 %1 Have %3", _recipeItem call EPOCH_itemDisplayName,_recipeCount ,_currentCount]; }; }forEach _recipe; // remove item if (_hasRecipeItems) then { { _recipeItem = _x; _recipeQty = 1; if (typeName _x == "ARRAY") then { _recipeItem = _x select 0; _recipeQty = _x select 1; }; if ([_recipeItem, "CfgWeapons"] call EPOCH_fnc_isAny) then { _items = items player; _currentCount = { _x == _recipeItem } count _items; if (_currentCount >= _recipeQty) then { for "_i" from 1 to _recipeQty do { if (_recipeItem in _items) then { player removeItem _recipeItem; _numRemoved = _numRemoved + 1; }; }; }; } else { _mags = magazines player; _currentCount = { _x == _recipeItem } count _mags; if (_currentCount >= _recipeQty) then { for "_i" from 1 to _recipeQty do { if (_recipeItem in _mags) then { player removeMagazine _recipeItem; _numRemoved = _numRemoved + 1; }; }; }; }; }forEach _recipe; }; if (_numRemoved == _recipeCount) then { _object animate [_anim, _state, true]; // tell server we should persist this object now // [_object] remoteExec ["EPOCH_server_save_vehicles",2]; // push interacted object to save queue to save later if !(_object in EPOCH_arr_interactedObjs) then{ EPOCH_arr_interactedObjs pushBack _object; }; _dt = [format["%1 part on %2","Added",_objClass call EPOCH_itemDisplayName], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; } else { _dt = [format["%1", _msg], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; }; } else { // Remove part _recipe = getArray(_config >> _objClass >> "removeBuildingPart"); _object animate [_anim, _state, true]; // push interacted object to save queue to save later if !(_object in EPOCH_arr_interactedObjs) then{ EPOCH_arr_interactedObjs pushBack _object; }; { _craftItem = _x; _craftQty = 1; if (typeName _x == "ARRAY") then { _craftItem = _x select 0; _craftQty = _x select 1; }; for "_i" from 1 to _craftQty do { _craftItem call EPOCH_fnc_addItemOverflow; }; }forEach _recipe; _dt = [format["%1 part on %2","Removed",_objClass call EPOCH_itemDisplayName], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; }; };