/* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch Server side loot table configs Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/CfgMainTable.h */ class CfgMainTable { class Default // Will be used if no LootTable is found { chance = 1; lootMin = 2; LootMax = 3; tables[] = { { "Food", 1 }, { "Drink", 1 }, { "Primitive", 1 } }; }; /* class Example // All Available Loot Classes { chance = 1; lootMin = 3; LootMax = 6; tables[] = { { "Scopes", 1 }, { "Bipods", 1 }, { "Muzzles", 1 }, { "WpnFlashLights", 1 }, { "Pistols", 1 }, { "PistolAmmo", 1 }, { "Rifle", 1 }, { "RifleAmmo", 1 }, { "SniperRifle", 1 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 1 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 1 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 1 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 1 }, { "Vests_High", 1 }, { "BackPacks_Low", 1 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 1 }, { "HeadgearArmored", 1 }, { "Primitive", 1 }, { "BuildingItems", 5 }, { "BuildingKits", 1 }, { "Storages", 1 }, { "Equipment", 1 }, { "Tools", 1 }, { "Repairs", 1 }, { "VehicleDocs", 1 }, { "Seeds", 1 }, { "Drink", 1 }, { "Food", 1 }, { "Medical", 1 }, { "PaintCans", 1 }, { "MetalBars", 1 }, { "Gems", 1 }, { "Ore", 1 }, { "Throw", 1 }, { "ThrowExplosive", 1 }, { "HighExplosives", 1 }, { "ShellFlares", 1 }, { "ShellSmokes", 1 }, { "ShellExplosives", 1 } }; }; */ // ########################################################################### Main Tables ########################################################################### class loots_civ : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 4 }, { "Bipods", 4 }, { "Muzzles", 4 }, { "WpnFlashLights", 4 }, { "Pistols", 5 }, { "PistolAmmo", 10 }, { "Rifle", 1 }, { "RifleAmmo", 3 }, { "SniperRifle", 0 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 0 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 5 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 5 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 5 }, { "Vests_High", 1 }, { "BackPacks_Low", 6 }, { "BackPacks_High", 2 }, { "HeadgearNoArmor", 8 }, { "HeadgearArmored", 2 }, { "Primitive", 20 }, { "BuildingItems", 10 }, { "BuildingKits", 1 }, { "Storages", 1 }, { "Equipment", 6 }, { "Tools", 6 }, { "Repairs", 10 }, { "VehicleDocs", 2 }, { "Seeds", 5 }, { "Drink", 20 }, { "Food", 20 }, { "Medical", 5 }, { "PaintCans", 10 }, { "MetalBars", 6 }, { "Gems", 1 }, { "Ore", 2 }, { "Throw", 5 }, { "ThrowExplosive", 3 }, { "HighExplosives", 1 }, { "ShellFlares", 3 }, { "ShellSmokes", 3 }, { "ShellExplosives", 1 } }; }; class loots_mil : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 10 }, { "Bipods", 10 }, { "Muzzles", 10 }, { "WpnFlashLights", 10 }, { "Pistols", 4 }, { "PistolAmmo", 6 }, { "Rifle", 6 }, { "RifleAmmo", 9 }, { "SniperRifle", 3 }, { "SniperRifleAmmo", 5 }, { "Machinegun", 2 }, { "MachinegunAmmo", 3 }, { "Uniforms_Male_Civ", 1 }, { "Uniforms_Male_Mil", 3 }, { "Uniforms_Female_Civ", 1 }, { "Uniforms_Female_Mil", 3 }, { "Vests_Low", 1 }, { "Vests_High", 5 }, { "BackPacks_Low", 2 }, { "BackPacks_High", 6 }, { "HeadgearNoArmor", 1 }, { "HeadgearArmored", 8 }, { "Primitive", 10 }, { "BuildingItems", 10 }, { "BuildingKits", 2 }, { "Storages", 1 }, { "Equipment", 10 }, { "Tools", 10 }, { "Repairs", 5 }, { "VehicleDocs", 4 }, { "Seeds", 1 }, { "Drink", 10 }, { "Food", 10 }, { "Medical", 8 }, { "PaintCans", 5 }, { "MetalBars", 4 }, { "Gems", 1 }, { "Ore", 2 }, { "Throw", 21}, { "ThrowExplosive", 6 }, { "HighExplosives", 2 }, { "ShellFlares", 3 }, { "ShellSmokes", 3 }, { "ShellExplosives", 3 } }; }; class loots_church : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Pistols", 2 }, { "PistolAmmo", 2 }, { "Rifle", 6 }, { "RifleAmmo", 6 }, { "SniperRifle", 9 }, { "SniperRifleAmmo", 6 }, { "Machinegun", 9 }, { "MachinegunAmmo", 9 }, { "BackPacks_High", 5 }, { "HeadgearArmored", 3 }, { "Equipment", 2 }, { "Tools", 2 }, { "Medical", 2 }, { "ThrowExplosive", 7 }, { "HighExplosives", 3 } }; }; class loots_medical : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Uniforms_Male_Civ", 2 }, { "Uniforms_Female_Civ", 2 }, { "BackPacks_Low", 2 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 5 }, { "HeadgearArmored", 1 }, { "Primitive", 3 }, { "Equipment", 2 }, { "Tools", 2 }, { "Seeds", 2 }, { "Drink", 7 }, { "Food", 7 }, { "Medical", 20 }, { "MetalBars", 1 }, { "Gems", 1 }, { "Ore", 1 } }; }; class loots_workshop : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 3 }, { "Bipods", 3 }, { "Muzzles", 3 }, { "WpnFlashLights", 3 }, { "Pistols", 3 }, { "PistolAmmo", 5 }, { "Rifle", 1 }, { "RifleAmmo", 3 }, { "SniperRifle", 0 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 0 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 4 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 4 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 4 }, { "Vests_High", 1 }, { "BackPacks_Low", 5 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 8 }, { "HeadgearArmored", 1 }, { "Primitive", 10 }, { "BuildingItems", 10 }, { "BuildingKits", 5 }, { "Storages", 2 }, { "Equipment", 6 }, { "Tools", 8 }, { "Repairs", 20 }, { "VehicleDocs", 5 }, { "Seeds", 2 }, { "Drink", 10 }, { "Food", 10 }, { "Medical", 6 }, { "PaintCans", 10 }, { "MetalBars", 4 }, { "Gems", 1 }, { "Ore", 2 }, { "Throw", 5 }, { "ThrowExplosive", 2 }, { "HighExplosives", 1 }, { "ShellFlares", 2 }, { "ShellSmokes", 2 }, { "ShellExplosives", 1 } }; }; class loots_industrial : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 1 }, { "Bipods", 1 }, { "Muzzles", 1 }, { "WpnFlashLights", 1 }, { "Pistols", 1 }, { "PistolAmmo", 2 }, { "Rifle", 1 }, { "RifleAmmo", 2 }, { "SniperRifle", 0 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 0 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 2 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 2 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 2 }, { "Vests_High", 1 }, { "BackPacks_Low", 3 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 3 }, { "HeadgearArmored", 1 }, { "Primitive", 5 }, { "BuildingItems", 20 }, { "BuildingKits", 10 }, { "Storages", 3 }, { "Equipment", 2 }, { "Tools", 5 }, { "Repairs", 10 }, { "VehicleDocs", 3 }, { "Seeds", 1 }, { "Drink", 7 }, { "Food", 7 }, { "Medical", 3 }, { "PaintCans", 5 }, { "MetalBars", 3 }, { "Gems", 1 }, { "Ore", 1 }, { "Throw", 2 }, { "ThrowExplosive", 2 }, { "HighExplosives", 1 }, { "ShellFlares", 1 }, { "ShellSmokes", 1 }, { "ShellExplosives", 1 } }; }; class loots_market : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 3 }, { "Bipods", 3 }, { "Muzzles", 3 }, { "WpnFlashLights", 3 }, { "Pistols", 3 }, { "PistolAmmo", 5 }, { "Rifle", 1 }, { "RifleAmmo", 3 }, { "SniperRifle", 0 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 0 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 2 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 2 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 3 }, { "Vests_High", 1 }, { "BackPacks_Low", 3 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 5 }, { "HeadgearArmored", 1 }, { "Primitive", 15 }, { "BuildingItems", 6 }, { "BuildingKits", 2 }, { "Storages", 1 }, { "Equipment", 5 }, { "Tools", 3 }, { "Repairs", 8 }, { "VehicleDocs", 1 }, { "Seeds", 3 }, { "Drink", 15 }, { "Food", 15 }, { "Medical", 6 }, { "PaintCans", 2 }, { "MetalBars", 2 }, { "Gems", 1 }, { "Ore", 2 }, { "Throw", 5 }, { "ThrowExplosive", 3 }, { "HighExplosives", 1 }, { "ShellFlares", 2 }, { "ShellSmokes", 2 }, { "ShellExplosives", 1 } }; }; class loots_construction : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { { "Scopes", 1 }, { "Bipods", 1 }, { "Muzzles", 1 }, { "WpnFlashLights", 1 }, { "Pistols", 1 }, { "PistolAmmo", 2 }, { "Rifle", 1 }, { "RifleAmmo", 2 }, { "SniperRifle", 0 }, { "SniperRifleAmmo", 1 }, { "Machinegun", 0 }, { "MachinegunAmmo", 1 }, { "Uniforms_Male_Civ", 1 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 1 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 1 }, { "Vests_High", 1 }, { "BackPacks_Low", 3 }, { "BackPacks_High", 2 }, { "HeadgearNoArmor", 1 }, { "HeadgearArmored", 1 }, { "Primitive", 5 }, { "BuildingItems", 35 }, { "BuildingKits", 5 }, { "Storages", 2 }, { "Equipment", 2 }, { "Tools", 2 }, { "Repairs", 5 }, { "VehicleDocs", 2 }, { "Seeds", 1 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 2 }, { "PaintCans", 3 }, { "MetalBars", 1 }, { "Gems", 1 }, { "Ore", 1 }, { "Throw", 2 }, { "ThrowExplosive", 2 }, { "HighExplosives", 1 }, { "ShellFlares", 1 }, { "ShellSmokes", 1 }, { "ShellExplosives", 1 } }; }; // ########################################################################### Vehicles ########################################################################### class VehicleBoat : Default { lootMin = 2; LootMax = 4; tables[] = { { "Scopes", 10 }, { "Bipods", 10 }, { "Muzzles", 10 }, { "WpnFlashLights", 10 }, { "Pistols", 20 }, { "PistolAmmo", 25 }, { "Rifle", 15 }, { "RifleAmmo", 20 }, { "SniperRifle", 10 }, { "SniperRifleAmmo", 15 }, { "Machinegun", 5 }, { "MachinegunAmmo", 10 }, { "Uniforms_Male_Civ", 10 }, { "Uniforms_Male_Mil", 10 }, { "Uniforms_Female_Civ", 10 }, { "Uniforms_Female_Mil", 10 }, { "Vests_Low", 10 }, { "Vests_High", 5 }, { "BackPacks_Low", 10 }, { "BackPacks_High", 5 }, { "HeadgearNoArmor", 10 }, { "HeadgearArmored", 10 }, { "Primitive", 10 }, { "BuildingItems", 10 }, { "BuildingKits", 5 }, { "Storages", 3 }, { "Equipment", 10 }, { "Tools", 10 }, { "Repairs", 15 }, { "VehicleDocs", 10 }, { "Seeds", 5 }, { "Drink", 10 }, { "Food", 10 }, { "Medical", 10 }, { "Throw", 10 }, { "ThrowExplosive", 5 }, { "HighExplosives", 3 }, { "ShellFlares", 2 }, { "ShellSmokes", 2 }, { "ShellExplosives", 2 } }; }; class Vehicle : VehicleBoat {}; // ########################################################################### World Objects ########################################################################### class Trash : Default { chance = 0.33; lootMin = 1; LootMax = 4; tables[] = { { "Scopes", 4 }, { "Bipods", 4 }, { "Muzzles", 4 }, { "WpnFlashLights", 4 }, { "Pistols", 6 }, { "PistolAmmo", 10 }, { "Uniforms_Male_Civ", 4 }, { "Uniforms_Male_Mil", 2 }, { "Uniforms_Female_Civ", 4 }, { "Uniforms_Female_Mil", 2 }, { "Vests_Low", 4 }, { "Vests_High", 2 }, { "BackPacks_Low", 4 }, { "BackPacks_High", 2 }, { "HeadgearNoArmor", 10 }, { "HeadgearArmored", 2 }, { "Primitive", 20 }, { "BuildingItems", 2 }, { "Equipment", 2 }, { "Tools", 2 }, { "Repairs", 6 }, { "VehicleDocs", 2 }, { "Seeds", 4 }, { "Drink", 20 }, { "Food", 20 }, { "Medical", 4 }, { "PaintCans", 8 }, { "Throw", 10 }, { "ThrowExplosive", 2 } }; }; class TrashSmall : Trash { lootMin = 1; LootMax = 2; }; class Tree : Default { chance = 1; lootMin = 2; LootMax = 4; tables[] = { "Tree" }; }; class Rock : Default { chance = 1; lootMin = 1; LootMax = 3; tables[] = { "Rock" }; }; class Ore : Default { chance = 1; lootMin = 1; LootMax = 3; tables[] = { { "Gems", 15 }, { "Ore", 85 } }; }; class Cinder : Default { chance = 1; lootMin = 1; LootMax = 3; tables[] = { "Cinder" }; }; class Wreck : Default { chance = 1; lootMin = 1; LootMax = 3; tables[] = { "Wreck" }; }; class Bush : Default { chance = 1; lootMin = 1; LootMax = 3; tables[] = { "Bush" }; }; class PumpkinPatch : Default { chance = 1; lootMin = 1; LootMax = 1; tables[] = { "Pumpkin" }; }; class HempFiber : Default { chance = 1; lootMin = 1; LootMax = 2; tables[] = { "Hemp" }; }; // ########################################################################### Furnitures ########################################################################### class Tarp_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "BackPacks_Low", 5 }, { "BackPacks_High", 1 }, { "HeadgearNoArmor", 10 }, { "HeadgearArmored", 2 }, { "Primitive", 20 }, { "BuildingItems", 20 }, { "BuildingKits", 6 }, { "Storages", 2}, { "Equipment", 6 }, { "Tools", 6 }, { "Repairs", 15 }, { "VehicleDocs", 1 }, { "Seeds", 5 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 2 }, { "PaintCans", 10 }, { "MetalBars", 1 } }; }; class wardrobe_epoch : Default { lootMin = 2; LootMax = 4; tables[] = { { "Pistols", 10 }, { "PistolAmmo", 15 }, { "Rifle", 5 }, { "RifleAmmo", 10 }, { "SniperRifle", 2 }, { "SniperRifleAmmo", 5 }, { "Machinegun", 1 }, { "MachinegunAmmo", 3 }, { "Uniforms_Male_Civ", 10 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 10 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 10 }, { "Vests_High", 1 }, { "BackPacks_Low", 8 }, { "BackPacks_High", 2 }, { "HeadgearNoArmor", 15 }, { "HeadgearArmored", 3 }, { "Equipment", 5 }, { "Tools", 5 }, { "MetalBars", 3 }, { "Gems", 1 }, { "Ore", 2 }, { "Throw", 3 } }; }; class locker_epoch : Default { lootMin = 2; LootMax = 4; tables[] = { { "Scopes", 10 }, { "Bipods", 10 }, { "Muzzles", 10 }, { "WpnFlashLights", 10 }, { "Pistols", 15 }, { "PistolAmmo", 20 }, { "Rifle", 10 }, { "RifleAmmo", 15 }, { "SniperRifle", 5 }, { "SniperRifleAmmo", 10 }, { "Machinegun", 2 }, { "MachinegunAmmo", 5 }, { "Uniforms_Male_Civ", 5 }, { "Uniforms_Male_Mil", 5 }, { "Uniforms_Female_Civ", 5 }, { "Uniforms_Female_Mil", 5 }, { "Vests_Low", 10 }, { "Vests_High", 10 }, { "BackPacks_Low", 10 }, { "BackPacks_High", 5 }, { "HeadgearNoArmor", 15 }, { "HeadgearArmored", 10 }, { "Primitive", 15 }, { "Equipment", 10 }, { "Tools", 10 }, { "Repairs", 5 }, { "VehicleDocs", 2 }, { "Throw", 3 }, { "ThrowExplosive", 3 }, { "HighExplosives", 1 }, { "ShellFlares", 1 }, { "ShellSmokes", 1 }, { "ShellExplosives", 1 } }; }; class cooker_epoch : Default { lootMin = 2; LootMax = 4; tables[] = { { "Drink", 1 }, { "Food", 1 } }; }; class Shelf_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Equipment", 10 }, { "Pistols", 6 }, { "PistolAmmo", 8 }, { "MachinegunAmmo", 5 }, { "RifleAmmo", 8 }, { "SniperRifleAmmo", 5 }, { "Scopes", 4 }, { "Muzzles", 5 }, { "Uniforms_Male_Civ", 2 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 2 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 3 }, { "Vests_High", 2 }, { "HeadgearNoArmor", 3 }, { "HeadgearArmored", 2 }, { "Rifle", 3 }, { "Throw", 5 }, { "ThrowExplosive", 3 }, { "HighExplosives", 2 }, { "BuildingItems", 7 }, { "Drink", 3 }, { "Food", 3 }, { "BackPacks_Low", 1 }, { "BackPacks_High", 1 } }; }; class Fridge_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Drink", 1 }, { "Food", 1 } }; }; class Cabinet_EPOCH : Default { lootMin = 1; LootMax = 3; tables[] = { { "Medical", 1 } }; }; class Freezer_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Drink", 1 }, { "Food", 1 } }; }; class Pelican_EPOCH : Default { lootMin = 1; LootMax = 3; tables[] = { { "Pistols", 10 }, { "Scopes", 8 }, { "Muzzles", 8 }, { "Machinegun", 10 }, { "Rifle", 21 }, { "SniperRifle", 15 }, { "ThrowExplosive", 8 }, { "HighExplosives", 13 } }; }; class Bed_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Rifle", 3 }, { "SniperRifle", 2 }, { "Equipment", 10}, { "Pistols", 4 }, { "PistolAmmo", 5 }, { "Scopes", 3 }, { "Muzzles", 3 }, { "Uniforms_Male_Civ", 2 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 2 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 3 }, { "Vests_High", 2 }, { "BackPacks_Low", 2 }, { "HeadgearNoArmor", 4 }, { "HeadgearArmored", 2 }, { "Drink", 4 }, { "Food", 4 }, { "RifleAmmo", 7 }, { "MachinegunAmmo", 3 }, { "SniperRifleAmmo", 2 }, { "Throw", 4 }, { "ThrowExplosive", 1 }, { "BuildingItems", 7 }, { "Repairs", 3 }, { "BackPacks_Low", 4 }, { "BackPacks_High", 2 } }; }; class Bunk_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Equipment", 10 }, { "Pistols", 5 }, { "PistolAmmo", 6 }, { "Scopes", 4 }, { "Muzzles", 3 }, { "Uniforms_Male_Civ", 2 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 2 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 2 }, { "Vests_High", 2 }, { "BackPacks_Low", 2 }, { "HeadgearNoArmor", 3 }, { "HeadgearArmored", 3 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 1 }, { "Rifle", 3 }, { "RifleAmmo", 4 }, { "Machinegun", 1 }, { "MachinegunAmmo", 4 }, { "SniperRifle", 1 }, { "SniperRifleAmmo", 3 }, { "Throw", 4 }, { "ThrowExplosive", 1 }, { "BuildingItems", 7 }, { "Repairs", 3 }, { "BackPacks_Low", 4 }, { "BackPacks_High", 2 }, { "HighExplosives", 2 } }; }; class Couch_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Rifle", 3 }, { "SniperRifle", 1 }, { "Equipment", 10 }, { "Pistols", 5 }, { "PistolAmmo", 5 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms_Male_Civ", 3 }, { "Uniforms_Male_Mil", 1 }, { "Uniforms_Female_Civ", 3 }, { "Uniforms_Female_Mil", 1 }, { "Vests_Low", 4 }, { "Vests_High", 1 }, { "BackPacks_Low", 2 }, { "HeadgearNoArmor", 4 }, { "HeadgearArmored", 2 }, { "Drink", 5 }, { "Food", 5 }, { "Medical", 1 }, { "RifleAmmo", 8 }, { "MachinegunAmmo", 6 }, { "Throw", 6 }, { "BuildingItems", 6 } }; }; class Table_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "PistolAmmo", 16 }, { "Drink", 9 }, { "Food", 9 }, { "Medical", 2 }, { "RifleAmmo", 16 }, { "MachinegunAmmo", 16 }, { "SniperRifleAmmo", 16 }, { "Throw", 15 }, { "ThrowExplosive", 1 } }; }; class Chair_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Equipment", 12 }, { "Pistols", 4 }, { "PistolAmmo", 10 }, { "Scopes", 6 }, { "Muzzles", 6 }, { "Vests_Low", 3 }, { "Vests_High", 1 }, { "BackPacks_Low", 2 }, { "HeadgearNoArmor", 4 }, { "HeadgearArmored", 2 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 1 }, { "RifleAmmo", 7 }, { "SniperRifleAmmo", 6 }, { "MachinegunAmmo", 7 }, { "Throw", 8 }, { "BuildingItems", 3 }, { "Primitive", 5 }, { "Tools", 2 } }; }; class ChairRed_EPOCH : Chair_EPOCH {}; class ToolRack_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Tools", 25 }, { "Equipment", 20 }, { "Pistols", 6 }, { "Rifle", 4 }, { "SniperRifle", 2 }, { "VehicleDocs", 2 }, { "Scopes", 5 }, { "Bipods", 5 }, { "Muzzles", 5 } }; }; class Shoebox_EPOCH : Default { lootMin = 1; LootMax = 2; tables[] = { { "Drink", 3 }, { "Food", 3 }, { "Medical", 2 }, { "Equipment", 15 }, { "PistolAmmo", 10 }, { "Scopes", 8 }, { "Muzzles", 8 }, { "ThrowExplosive", 11 }, { "RifleAmmo", 8 }, { "SniperRifleAmmo", 6 }, { "MachinegunAmmo", 3 }, { "Throw", 10 } }; }; class Filing_EPOCH : Default { lootMin = 2; LootMax = 4; tables[] = { { "Equipment", 11 }, { "Pistols", 7 }, { "PistolAmmo", 10 }, { "Scopes", 5 }, { "Muzzles", 5 }, { "Uniforms_Male_Civ", 1 }, { "Uniforms_Male_Mil", 4 }, { "Uniforms_Female_Civ", 1 }, { "Uniforms_Female_Mil", 4 }, { "Vests_Low", 3 }, { "Vests_High", 3 }, { "BackPacks_Low", 1 }, { "HeadgearNoArmor", 3 }, { "HeadgearArmored", 3 }, { "Drink", 5 }, { "Food", 5 }, { "Medical", 2 }, { "RifleAmmo", 5 }, { "MachinegunAmmo", 3 }, { "SniperRifleAmmo", 2 }, { "Throw", 10 }, { "Generic", 10 }, { "ThrowExplosive", 2 } }; }; class Toilet_EPOCH : Default { lootMin = 1; LootMax = 3; tables[] = { { "Primitive", 4 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 1 } }; }; // ########################################################################### Epoch Map Missions ########################################################################### class container_epoch : Default { lootMin = 2; LootMax = 4; tables[] = { { "Gems", 5 }, { "MetalBars", 26 }, { "Ore", 20 } }; }; class container_helicrash_epoch : Default { lootMin = 5; LootMax = 10; tables[] = { { "Scopes", 10 }, { "Bipods", 10 }, { "Muzzles", 10 }, { "WpnFlashLights", 10 }, { "Pistols", 10 }, { "PistolAmmo", 10 }, { "Rifle", 8 }, { "RifleAmmo", 10 }, { "SniperRifle", 5 }, { "SniperRifleAmmo", 8 }, { "Machinegun", 5 }, { "MachinegunAmmo", 8 }, { "Uniforms_Male_Civ", 1 }, { "Uniforms_Male_Mil", 5 }, { "Uniforms_Female_Civ", 1 }, { "Uniforms_Female_Mil", 5 }, { "Vests_Low", 1 }, { "Vests_High", 5 }, { "BackPacks_Low", 1 }, { "BackPacks_High", 5 }, { "HeadgearNoArmor", 1 }, { "HeadgearArmored", 5 }, { "Primitive", 5 }, { "BuildingItems", 5 }, { "BuildingKits", 5 }, { "Storages", 3 }, { "Equipment", 5 }, { "Tools", 5 }, { "Repairs", 5 }, { "VehicleDocs", 2 }, { "Seeds", 1 }, { "Drink", 3 }, { "Food", 3 }, { "Medical", 3 }, { "PaintCans", 1 }, { "MetalBars", 2 }, { "Gems", 2 }, { "Ore", 2 }, { "Throw", 1 }, { "ThrowExplosive", 3 }, { "HighExplosives", 2 }, { "ShellFlares", 1 }, { "ShellSmokes", 1 }, { "ShellExplosives", 1 } }; }; class HeliCrash : container_helicrash_epoch { lootMin = 10; LootMax = 15; }; class Cargo_Container : container_helicrash_epoch { lootMin = 5; LootMax = 8; }; class MineralDepositCopper_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Gems", 15 }, { "Ore", 85 } }; }; class MineralDepositSilver_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Gems", 20 }, { "Ore", 75 } }; }; class MineralDepositGold_EPOCH : Default { lootMin = 3; LootMax = 6; tables[] = { { "Gems", 25 }, { "Ore", 75 } }; }; class Land_Wreck_Satellite_EPOCH : Default { lootMin = 8; LootMax = 14; tables[] = { "Satellite" }; }; class satellite_p3d : Land_Wreck_Satellite_EPOCH {}; class AirDrop_Payout1 { lootMin = 5; LootMax = 10; tables[] = { { "MetalBars", 5 }, { "BuildingItems", 1 }, { "Gems", 3 }, { "Primitive", 3 } }; }; // ########################################################################### Epoch Trader Missions ########################################################################### class Mission_Payout1 { lootMin = 2; LootMax = 5; tables[] = { { "Primitive", 8 }, { "BuildingItems", 25 }, { "BuildingKits", 15 }, { "Storages", 3 }, { "Equipment", 5 }, { "Tools", 5 }, { "Repairs", 5 }, { "VehicleDocs", 2 }, { "Seeds", 5 }, { "Drink", 6 }, { "Food", 6 }, { "Medical", 4 }, { "MetalBars", 3 }, { "Gems", 3 } }; }; class Mission_Monster_Payout : Mission_Payout1 { lootMin = 5; LootMax = 10; }; class Mission_Fishing_Payout : Mission_Payout1 { lootMin = 4; LootMax = 8; }; // ########################################################################### Epoch Animals / AIs ########################################################################### class Sheep_random_EPOCH { lootMin = 1; LootMax = 2; tables[] = { "Sheep_random_EPOCH" }; }; class Goat_random_EPOCH { lootMin = 1; LootMax = 2; tables[] = { "Goat_random_EPOCH" }; }; class Fin_random_EPOCH { lootMin = 1; LootMax = 2; tables[] = { "Fin_random_EPOCH" }; }; class Alsatian_Random_EPOCH { lootMin = 1; LootMax = 2; tables[] = { "Alsatian_Random_EPOCH" }; }; class Cock_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Cock_random_EPOCH" }; }; class Hen_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Hen_random_EPOCH" }; }; class Rabbit_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Rabbit_EPOCH" }; }; class Epoch_RyanZombie_1 { lootMin = 2; LootMax = 5; tables[] = { "EPOCH_RyanZombie_1" }; }; class GreatWhite_F { lootMin = 2; LootMax = 5; tables[] = { "GreatWhite_F" }; }; class Epoch_Sapper_F { lootMin = 2; LootMax = 5; tables[] = { "Epoch_Sapper_F" }; }; class Epoch_SapperB_F { lootMin = 2; LootMax = 5; tables[] = { "Epoch_SapperB_F" }; }; class Epoch_SapperG_F { lootMin = 2; LootMax = 5; tables[] = { "Epoch_SapperG_F" }; }; class Epoch_Cloak_F { lootMin = 2; LootMax = 5; tables[] = { "Epoch_Cloak_F" }; }; class I_UAV_01_F { lootMin = 1; LootMax = 1; tables[] = { "I_UAV_01_F" }; }; class Snake_random_EPOCH { lootMin = 1; LootMax = 1; tables[] = { "Snake_random_EPOCH" }; }; class SeaFood { lootMin = 1; LootMax = 1; tables[] = { "SeaFood" }; }; };