params [["_trgt",player],"_targetPos","_unit","_grp","_driver"]; _targetPos = getPosATL _trgt; _targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos; _targetPos set[2, 600]; _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"]; _unit disableTIEquipment true; addToRemainsCollector[_unit]; _unit flyInHeight 600; _grp = createGroup [RESISTANCE, true]; _driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; _driver moveInAny _unit; [_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";