/* Author: Aaron Clark - EpochMod.com Contributors: Description: Quick take concept for underwater looting Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_QuickTakeAll.sqf */ //[[[cog import generate_private_arrays ]]] private ["_items","_magazines","_weapons"]; //[[[end]]] closeDialog 0; { _magazines = magazinesAmmoCargo _x; clearMagazineCargoGlobal _x; { [_x select 0,_x select 1] call EPOCH_fnc_addItemOverflow; } foreach _magazines; _items = itemCargo _x; clearItemCargoGlobal _x; { _x call EPOCH_fnc_addItemOverflow; } foreach _items; _weapons = weaponCargo _x; clearWeaponCargoGlobal _x; { _x call EPOCH_fnc_addItemOverflow; } foreach _weapons; } foreach nearestObjects[player, ["container_epoch"], 5];