/* Author: Andrew Gregory - EpochMod.com Contributors: Description: Call a zombie. (Ryans required) Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf Example: [] call EPOCH_zombieSpawn; Parameter(s): Returns: OBJECT - Zombie Agent */ private ["_zRange","_disableAI","_unitClass","_unit","_clutterPos","_zedHandle"]; _zRange = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "range"); _disableAI = {{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];}; _unitClass = selectRandom ["EPOCH_RyanZombie_1","EPOCH_RyanZombie_2","EPOCH_RyanZombie_3","EPOCH_RyanZombie_4","EPOCH_RyanZombie_5"]; _unit = createAgent[_unitClass, position player, [], _zRange, "FORM"]; _clutterPos = getPosATL _unit; if!(isOnRoad _unit)then{ // todo cleanup this object after some time // _grave = createVehicle ["Land_Grave_dirt_F", _clutterPos, [], 0, "CAN_COLLIDE"]; }; _unit call _disableAI; _unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut"; [[_unit,player], 4, Epoch_personalToken] remoteExec ["EPOCH_server_handle_switchMove",2]; _unit setmimic "dead"; _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]); removegoggles _unit; _zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm"; _unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"]; _unit addEventHandler ["Hit", "(_this select 0) setVariable [""zHit"",[_this select 1, _this select 2]];"]; //if(isNil "axeFlag")then{ axeFlag = createVehicle ["Flag_Blue_F", (getpos player), [], 10, "CAN_COLLIDE"];}; _unit