/* Author: Andrew Gregory - EpochMod.com Contributors: Description: Spawn looters (unused) Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/missions/EPOCH_spawn_looters.sqf */ //[[[cog import generate_private_arrays ]]] private ["_unit"]; //[[[end]]] for "_i" from 0 to 4 step 1 do { _unit = createGroup [RESISTANCE, true] createUnit ["Epoch_Female_F", getPos player, [], 400, "CAN_COLLIDE"]; _unit addBackPack "B_FieldPack_blk"; _unit addWeapon "Hatchet"; _unit addMagazine "hatchet_swing"; {_unit disableAI _x}count["TARGET","AUTOTARGET","FSM"]; _unit addEventHandler ["FiredNear", "_this select 0 setVariable [""firedNear"",_this select 2]"]; _unit addEventHandler ["Hit", "_this select 0 setVariable [""looterHit"",true];"]; //setDamage on the client && on Epoch_Female_F !? Not required ! Part of keeping health up on antagonists without custom armour ! [_unit] execFSM "\x\addons\a3_epoch_code\System\Looter_Brain.fsm"; };