/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, trader animal control">*/
/*%FSM<HEAD>*/
/*
item0[] = {"mission",0,4346,-292.494934,-346.793884,-202.494995,-296.794006,0.000000,"mission"};
item1[] = {"_",8,218,62.332706,-185.990021,114.284866,-157.584717,0.000000,""};
item2[] = {"instinct",2,250,191.105453,-225.114914,281.105408,-175.114914,0.000000,"instinct"};
item3[] = {"action",2,250,164.446381,121.731827,254.446365,171.731903,0.000000,"action"};
item4[] = {"dispose",4,218,20.438301,-279.382568,110.438431,-229.382599,90.000000,"dispose"};
item5[] = {"_",8,218,184.126175,442.503937,236.078262,470.909149,0.000000,""};
item6[] = {"reset_vars",2,250,-57.248745,-196.860123,32.751255,-146.860138,0.000000,"reset vars"};
item7[] = {"_",8,218,-273.564545,-262.966431,-221.612381,-234.561172,0.000000,""};
item8[] = {"complete",4,218,-56.810909,-93.101501,33.189354,-43.101486,100.000000,"complete"};
item9[] = {"welcome",4,218,73.352470,-323.856232,163.352539,-273.856232,80.000000,"welcome"};
item10[] = {"end",1,250,-370.691071,10.611027,-280.691071,60.611038,0.000000,"end"};
item11[] = {"dispose",4,218,-102.640427,11.797817,-2.640434,61.797813,140.000000,"dispose"};
item12[] = {"mission_event_1",4,218,402.723938,-312.757385,492.723938,-262.757324,60.000000,"mission event 1"};
item13[] = {"no_decision",4,218,330.494629,-141.685272,420.494568,-91.685326,10.000000,"no decision"};
item14[] = {"instinct_done",4,218,164.237518,-54.324181,254.237457,-4.324169,100.000000,"instinct done"};
item15[] = {"completed",4,218,207.167007,-379.790894,297.167053,-329.790894,70.000000,"completed"};
item16[] = {"load_mission",2,250,-292.180725,-196.146988,-202.180710,-146.146988,0.000000,"load mission"};
item17[] = {"_",8,218,-162.998352,-185.990021,-111.046211,-157.584717,0.000000,""};
item18[] = {"welcome",4,218,295.219086,199.253082,385.219025,249.253082,0.000000,"welcome"};
item19[] = {"do_welcome",2,250,437.430695,199.688446,537.430664,249.688416,0.000000,"do welcome"};
item20[] = {"interrupt",4,218,51.666336,-72.125519,141.666382,-22.125553,120.000000,"interrupt"};
item21[] = {"mission_event_2",4,218,399.193695,-257.488159,489.193604,-207.488113,50.000000,"mission event 2"};
item22[] = {"mission_event_3",4,218,399.829254,-201.420883,489.829010,-151.420898,40.000000,"mission event 3"};
item23[] = {"mission_event_1",4,218,14.473431,177.857178,104.473343,227.857162,0.000000,"mission event 1"};
item24[] = {"in_mission_1",2,250,-135.305969,264.247803,-45.305984,314.247803,0.000000,"in mission 1"};
item25[] = {"mission_event_2",4,218,59.082150,218.902466,149.082092,268.902527,0.000000,"mission event 2"};
item26[] = {"mission_event_3",4,218,104.461388,258.831085,194.461349,308.830994,0.000000,"mission event 3"};
item27[] = {"in_mission_1_1",2,250,-134.509277,332.141968,-44.509247,382.141968,0.000000,"in mission 1"};
item28[] = {"in_mission_1_2",2,250,-135.272766,397.347107,-45.272724,447.347107,0.000000,"in mission 1"};
item29[] = {"complete_1",4,218,-11.056295,127.654327,78.943771,177.654495,0.000000,"complete"};
item30[] = {"complete",2,250,-137.496185,183.663330,-47.496330,233.663330,0.000000,"complete"};
item31[] = {"mission_check",4,218,338.559967,54.346359,428.559814,104.346336,110.000000,"mission check"};
item32[] = {"checking_status",2,250,675.000000,-50.000000,775.000000,0.000000,0.000000,"checking status"};
item33[] = {"items_player",4,218,525.000000,-125.000000,625.000000,-75.000000,90.000000,"items player"};
item34[] = {"checked",4,218,625.000000,25.000000,725.000000,75.000000,10.000000,"checked"};
item35[] = {"done",4,218,450.000000,-50.000000,550.000000,0.000000,100.000000,"done"};
item36[] = {"player_status",4,218,600.000000,-175.000000,700.000000,-125.000000,80.000000,"player status"};
item37[] = {"accepted",4,218,136.335068,-357.773987,226.335129,-307.773987,75.000000,"accepted"};
item38[] = {"return",2,250,324.819244,-48.579079,414.819275,1.420918,0.000000,"return"};
item39[] = {"to_action",4,218,241.671967,3.543102,331.671967,53.543098,10.000000,"to action"};
item40[] = {"to_instinct",4,218,251.599976,-118.075302,341.599976,-68.075302,5.000000,"to instinct"};
item41[] = {"accept",4,218,243.062256,251.914124,333.062256,301.914124,0.000000,"accept"};
item42[] = {"accept_mission",2,250,362.788879,361.609375,452.789001,411.609375,0.000000,"accept mission"};
item43[] = {"give_mission",4,218,725.000000,-175.000000,825.000000,-125.000000,70.000000,"give mission"};
item44[] = {"abandoned",4,218,272.889526,-355.696106,362.889526,-305.696106,65.000000,"abandoned"};
item45[] = {"abandoned",4,218,-100.000000,-50.000000,0.000000,0.000000,160.000000,"abandoned"};
item46[] = {"abandoned",2,250,-251.320206,-49.915840,-151.320221,0.084147,0.000000,"abandoned"};
item47[] = {"wait",4,218,-250.899475,-138.286346,-150.899460,-88.286331,5.000000,"wait"};
item48[] = {"call_revenge",2,250,-370.813080,-137.218597,-280.813080,-87.218597,0.000000,"call revenge"};
item49[] = {"continue",4,218,441.737213,121.630814,531.737183,171.630829,10.000000,"continue"};
item50[] = {"clean_up",4,218,800.000000,-150.000000,900.000000,-100.000000,60.000000,"clean up"};
item51[] = {"mission_status",4,218,750.000000,25.000000,850.000000,75.000000,20.000000,"mission status"};
item52[] = {"near_characters",4,218,850.000000,-25.000000,950.000000,25.000000,30.000000,"near characters"};
item53[] = {"mission_vars",4,218,850.000000,-100.000000,950.000000,-50.000000,50.000000,"mission vars"};
item54[] = {"alert",4,218,-50.000000,75.000000,50.000000,125.000000,150.000000,"alert"};
item55[] = {"do_alert",2,250,-147.601227,110.981712,-47.601219,160.981720,0.000000,"do alert"};
item56[] = {"_",8,218,-351.789581,-56.608616,-299.837433,-28.203323,0.000000,""};
item57[] = {"____FAKE____",9,2280,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
link0[] = {0,7};
link1[] = {1,2};
link2[] = {2,4};
link3[] = {2,9};
link4[] = {2,12};
link5[] = {2,13};
link6[] = {2,14};
link7[] = {2,15};
link8[] = {2,21};
link9[] = {2,22};
link10[] = {2,37};
link11[] = {2,44};
link12[] = {3,8};
link13[] = {3,11};
link14[] = {3,18};
link15[] = {3,20};
link16[] = {3,23};
link17[] = {3,25};
link18[] = {3,26};
link19[] = {3,29};
link20[] = {3,31};
link21[] = {3,41};
link22[] = {3,45};
link23[] = {3,54};
link24[] = {4,2};
link25[] = {5,3};
link26[] = {6,1};
link27[] = {7,16};
link28[] = {8,6};
link29[] = {9,2};
link30[] = {11,10};
link31[] = {12,2};
link32[] = {13,32};
link33[] = {14,3};
link34[] = {15,2};
link35[] = {16,17};
link36[] = {17,6};
link37[] = {18,19};
link38[] = {19,49};
link39[] = {20,2};
link40[] = {21,2};
link41[] = {22,2};
link42[] = {23,24};
link43[] = {24,5};
link44[] = {25,27};
link45[] = {26,28};
link46[] = {27,5};
link47[] = {28,5};
link48[] = {29,30};
link49[] = {30,5};
link50[] = {31,32};
link51[] = {32,33};
link52[] = {32,34};
link53[] = {32,35};
link54[] = {32,36};
link55[] = {32,50};
link56[] = {32,51};
link57[] = {32,52};
link58[] = {32,53};
link59[] = {33,32};
link60[] = {34,32};
link61[] = {35,38};
link62[] = {36,32};
link63[] = {37,2};
link64[] = {38,39};
link65[] = {38,40};
link66[] = {39,3};
link67[] = {40,2};
link68[] = {41,42};
link69[] = {42,5};
link70[] = {43,32};
link71[] = {44,2};
link72[] = {45,46};
link73[] = {46,47};
link74[] = {47,48};
link75[] = {48,56};
link76[] = {49,3};
link77[] = {50,32};
link78[] = {51,32};
link79[] = {52,32};
link80[] = {53,32};
link81[] = {54,55};
link82[] = {55,5};
link83[] = {56,10};
link84[] = {57,43};
globals[] = {0.000000,0,0,0,16777215,640,480,1,214,6316128,1,-324.270538,917.894897,460.891968,-494.921631,759,731,1};
window[] = {2,-1,-1,-1,-1,530,100,900,100,3,777};
*//*%FSM</HEAD>*/
class FSM
{
  fsmName = "trader animal control";
  class States
  {
    /*%FSM<STATE "mission">*/
    class mission
    {
      name = "mission";
      init = /*%FSM<STATEINIT""">*/"_plyr = _this select 0;" \n
       "_trader = _this select 1;" \n
       "_missionName = ""MissionSapper"";" \n
       "_handle = ""NOT SET"";" \n
       "_plyrArray =  [""Epoch_Male_F"",""Epoch_Female_F""];" \n
       "_vehArray = [""Car""];" \n
       "" \n
       "_t =  diag_tickTime;" \n
       "_u = _t;" \n
       "_m1 = _t;" \n
       "_m2 = _m1;" \n
       "_m3 = _m2;" \n
       "_dropped = _m3;" \n
       "" \n
       "_missionStart = _m3;" \n
       "_nrPlyrs = [];" \n
       "_startCopter = objNull;" \n
       "_nrEnts = [];" \n
       "_plyrPos = [0,0,0];" \n
       "_newTrader = objNull;" \n
       "_rnd = random 100;" \n
       "" \n
       "" \n
       "//Mission Vars" \n
       "_callWelcome = true;//call mission on startup from menu" \n
       "_doWelcome = false;" \n
       "_doDispose = false;" \n
       "_doComplete = false;" \n
       "_doMission1 = false;" \n
       "_doMission2 = false;" \n
       "_doMission3 = false;" \n
       "_doAccepted = false;" \n
       "_doAbandon = false;" \n
       "_nrEnts = [];" \n
       "_wDiag = """";" \n
       "_rndWChoice = 0;" \n
       "_welcomeDone = false;" \n
       "_packageFound = false;" \n
       "" \n
       "_checkEntry = """";" \n
       "_doDispose = false;" \n
       "_callComplete = false;" \n
       "_callAbandoned = false;" \n
       "_callDispose = false;" \n
       "" \n
       "_doAccept = false;" \n
       "_acceptDone = false;" \n
       "_missionItem = """";" \n
       "_inMission = false;" \n
       "" \n
       "_startHolder = objNull;" \n
       "_cargo = objNull;" \n
       "_cargoCheck = [];" \n
       "" \n
       "_doAlert = false;" \n
       "_alertMessage = [""""];" \n
       "_alert = _m3 - 60;" \n
       "_dropped = _alert - 60;" \n
       "_lostCount = 0;" \n
       "" \n
       "_sapper = objNull;" \n
       "" \n
       "" \n
       "//Testing - Bounty System" \n
       "_seenPlayers = _trader getVariable [""seenPlayers"",[]];" \n
       "_seenPlayers pushBack name _plyr;" \n
       "_trader setVariable [""seenPlayers"",_seenPlayers];" \n
       "" \n
       "//DEBUG" \n
       "_doDebug = false;" \n
       "_debugDo = format[""INIT | %1"", _plyr];" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="load_mission";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "instinct">*/
    class instinct
    {
      name = "instinct";
      init = /*%FSM<STATEINIT""">*/"_t = diag_tickTime;" \n
       "" \n
       "if (_doDebug) then {" \n
       "systemChat format [""I:%1"",diag_tickTime];" \n
       "};" \n
       "" \n
       "" \n
       "" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "instinct_done">*/
        class instinct_done
        {
          priority = 100.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_decisionMade;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_u = _t;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "dispose">*/
        class dispose
        {
          priority = 90.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"!(alive _plyr) || _doDispose || _callDispose;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_doDispose = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "welcome">*/
        class welcome
        {
          priority = 80.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_callWelcome && !_welcomeDone;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_doWelcome = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "accepted">*/
        class accepted
        {
          priority = 75.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(_inMission || _skipWelcomeCheck) && !_acceptDone;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_skipWelcomeCheck = false;" \n
           "_doAccept = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "completed">*/
        class completed
        {
          priority = 70.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_callComplete && _inMission;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_doComplete = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "abandoned">*/
        class abandoned
        {
          priority = 65.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_callAbandoned && _inMission;" \n
           ""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_callAbandoned = false;" \n
           "_doAbandon = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_1">*/
        class mission_event_1
        {
          priority = 60.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(call compile _imCondition1) && diag_tickTime - _m1 > _freq1 && _inMission;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"if (_freq1 < 1) then {" \n
           "_freq1 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""frequency"");" \n
           "};" \n
           "_doMission1 = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_2">*/
        class mission_event_2
        {
          priority = 50.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(call compile _imCondition2)  && diag_tickTime -_m2 > _freq2 && _inMission;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"if (_freq2 < 1) then {" \n
           "_freq2 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""frequency"");" \n
           "};" \n
           "_doMission2 = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_3">*/
        class mission_event_3
        {
          priority = 40.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(call compile _imCondition3) && diag_tickTime - _m3 > _freq3 && _inMission;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"if (_freq3 < 1) then {" \n
           "_freq3 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""frequency"");" \n
           "};" \n
           "_doMission3 = true;" \n
           "_decisionMade = true;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "no_decision">*/
        class no_decision
        {
          priority = 10.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"!_decisionMade && diag_tickTime - _t > 3;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_checkEntry = ""instinct"";" \n
           "_sanityCheck = 100;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "action">*/
    class action
    {
      name = "action";
      init = /*%FSM<STATEINIT""">*/"" \n
       "" \n
       "if (_doDebug) then {" \n
       "systemChat format [""A:%1"",diag_tickTime];" \n
       "};"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "abandoned">*/
        class abandoned
        {
          priority = 160.000000;
          to="abandoned";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doAbandon;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""dialogue"");" \n
           "_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""dialogue2"");" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           "" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           " _wDiag2 = _wInDiag2 select _rndWChoice;" \n
           "" \n
           "_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""action"");" \n
           "_aWait = getNumber  ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""delay"");" \n
           "_doAbandon = false;" \n
           "_t = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "alert">*/
        class alert
        {
          priority = 150.000000;
          to="do_alert";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doAlert && diag_tickTime - _alert > 30;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_doAlert = false"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "dispose">*/
        class dispose
        {
          priority = 140.000000;
          to="end";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doDispose && diag_tickTime - _t > 60 ;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_plyr setVariable [""inMission"",[""end"",_missionName],false];"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "interrupt">*/
        class interrupt
        {
          priority = 120.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_allowInterrupt && (call compile _interruptReason);"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_check">*/
        class mission_check
        {
          priority = 110.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_actionDone && diag_tickTime > _u + 4;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_checkEntry = ""action"";" \n
           "_sanityCheck = 100;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "complete">*/
        class complete
        {
          priority = 100.000000;
          to="reset_vars";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_actionDone && ((call compile _criteria) || (diag_tickTime > (_t + _sWait)));"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"if (!isNil ""_criteriaMetAction"") then {" \n
           "call compile _criteriaMetAction;" \n
           "};"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "complete_1">*/
        class complete_1
        {
          priority = 0.000000;
          to="complete";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doComplete;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_doComplete = false;" \n
           "" \n
           "_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""dialogue"");" \n
           "_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""dialogue2"");" \n
           "_wInCrypto = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""crypto"");" \n
           "_wInWeap =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""weapon"");" \n
           "_wInAmmo =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""magazine"");" \n
           "_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""action"");" \n
           "" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           " _wDiag2 = _wInDiag select _rndWChoice;" \n
           " _wCrypto = _wInCrypto select _rndWChoice;" \n
           " _wWeapon = _wInWeap select _rndWChoice;" \n
           " _wAmmo = _wInAmmo select _rndWChoice;" \n
           " _wItem = _wInItem select _rndWChoice;" \n
           "" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_1">*/
        class mission_event_1
        {
          priority = 0.000000;
          to="in_mission_1";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doMission1;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""dialogue"");" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           "" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           "_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""action"");" \n
           "_doMission1 = false;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "accept">*/
        class accept
        {
          priority = 0.000000;
          to="accept_mission";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doAccept;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "" \n
           "_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""dialogue"");" \n
           "_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""dialogue2"");" \n
           "_wInCrypto = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""crypto"");" \n
           "_wInWeap =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""weapon"");" \n
           "_wInAmmo =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""magazine"");" \n
           "_wInItem =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""item"");" \n
           "_act = getText  ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""action"");" \n
           "" \n
           "//_rndWChoice = floor (random (count _wInDiag));" \n
           "" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           " _wDiag2 = _wInDiag2 select _rndWChoice;" \n
           " _wCrypto = _wInCrypto select _rndWChoice;" \n
           "" \n
           " _wWeapon = _wInWeap select _rndWChoice;" \n
           " _wAmmo = _wInAmmo select _rndWChoice;" \n
           " _wItem = _wInItem select _rndWChoice;" \n
           "" \n
           "" \n
           "_doAccept = false;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "welcome">*/
        class welcome
        {
          priority = 0.000000;
          to="do_welcome";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doWelcome;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""dialogue"");" \n
           "_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""dialogue2"");" \n
           "_wInItem =  getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""item"");" \n
           "_act = getText  ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""action"");" \n
           "" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           "" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           " _wDiag2 = _wInDiag2 select _rndWChoice;" \n
           "if (count _wInItem > 1) then {" \n
           " _wItem = _wInItem select _rndWChoice;" \n
           "}else{" \n
           " _wItem = _wInItem select 0;" \n
           "};" \n
           "" \n
           "_doWelcome = false;" \n
           "_packageFound = false;" \n
           "_t = diag_tickTime;" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_2">*/
        class mission_event_2
        {
          priority = 0.000000;
          to="in_mission_1_1";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doMission2;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""dialogue"");" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           "_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""action"");" \n
           "" \n
           "_doMission2 = false;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_event_3">*/
        class mission_event_3
        {
          priority = 0.000000;
          to="in_mission_1_2";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_doMission3;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""dialogue"");" \n
           "_rndWChoice = floor (random (count _wInDiag));" \n
           " _wDiag = _wInDiag select _rndWChoice;" \n
           "_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""action"");" \n
           "_doMission3 = false;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "reset_vars">*/
    class reset_vars
    {
      name = "reset_vars";
      init = /*%FSM<STATEINIT""">*/"//Default Vars" \n
       "_rnd = 0;" \n
       "_actionDone = false;" \n
       "_decisionMade = false;" \n
       "_sWait = 0;" \n
       "_doDispose = false;" \n
       "_chooseTarget = false;" \n
       "_criteria = Nil;" \n
       "_criteriaMet = false;" \n
       "_allowInterrupt = false;" \n
       "_interruptReason = ""(false)"";" \n
       "" \n
       "" \n
       "_moveTo = [0,0,0];" \n
       "" \n
       "//Brain Vars" \n
       "_override = false;" \n
       "_criteria =""(false)"";" \n
       "_criteriaMetAction = nil;" \n
       "" \n
       "" \n
       "//Mission Vars" \n
       "_wDiag = """";" \n
       "_wDiag2 = """";" \n
       "_wAction = """";" \n
       "_wCrypto = 0;" \n
       "_wWeapon = """";" \n
       "_wAmmo = """";" \n
       "_wItem = """";" \n
       "_act = """";" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       "" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "end">*/
    class end
    {
      name = "end";
      init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "load_mission">*/
    class load_mission
    {
      name = "load_mission";
      init = /*%FSM<STATEINIT""">*/"//Welcome" \n
       "" \n
       "_wCondition = getText ( configFile >> ""traderMissions"" >> _missionName >> ""welcome"" >> ""condition"");" \n
       "" \n
       "_imCondition1 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""condition"");" \n
       "_imCondition2 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""condition"");" \n
       "_imCondition3 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""condition"");" \n
       "" \n
       "_mAccepted = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""condition"");" \n
       "_skipWelcomeCheck = call compile _mAccepted;" \n
       "" \n
       "_freq1 = 0;" \n
       "_freq2 = 0;" \n
       "_freq3 = 0;" \n
       "" \n
       "_wAbandon = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""condition"");" \n
       "" \n
       "_wComplete = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""condition"");" \n
       "" \n
       "" \n
       "_dialogueCount = 0;" \n
       "" \n
       "" \n
       "//Information" \n
       "" \n
       "if (floor (random 100) < 25) then {" \n
       "" \n
       "if (count _seenPlayers > 1) then {" \n
       "" \n
       "" \n
       "titleText [format[""Hey %1, we've seen %2 round these parts, in case you were interested."",name player,_seenPlayers select (floor random (count _seenPlayers))],""PLAIN""];" \n
       "};" \n
       "};" \n
       "" \n
       "_callWelcome = true;" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="reset_vars";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "do_welcome">*/
    class do_welcome
    {
      name = "do_welcome";
      init = /*%FSM<STATEINIT""">*/"if (_plyr getVariable[""inMission"",["""",""""]] select 0 == ""true"") then {" \n
       "titleText [""You must finish the mission you are on first."",""PLAIN"",6];" \n
       "_callDispose = true;" \n
       "};" \n
       "" \n
       "" \n
       "if (!_callDispose) then {" \n
       "" \n
       "titleText [_wDiag,""PLAIN"",6];" \n
       "" \n
       "	if (_wDiag2 != """") then {" \n
       "" \n
       "	_wDiag2 spawn {" \n
       "		uiSleep 6;" \n
       "		titleText [_this,""PLAIN"",6];" \n
       "		};" \n
       "	" \n
       "	};" \n
       "" \n
       "" \n
       "	if (_act != """") then {" \n
       "	call compile _act;" \n
       "	};" \n
       "" \n
       "	_inMission = true;" \n
       "" \n
       "" \n
       "" \n
       "};" \n
       "" \n
       "_callWelcome = false;" \n
       "" \n
       "" \n
       "" \n
       "" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "continue">*/
        class continue
        {
          priority = 10.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/"_packageFound = false;" \n
           "" \n
           "{" \n
           "if (_x == _missionItem) then {" \n
           "_packageFound = true;" \n
           "};" \n
           "" \n
           "}forEach items player;" \n
           "" \n
           "{" \n
           "if (_x == _missionItem) then {" \n
           "_packageFound = true;" \n
           "};" \n
           "}forEach magazines player;"/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_callDispose || diag_tickTime - _t > 16;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_welcomeDone = true;" \n
           "_sWait = 6;" \n
           "_actionDone = true;" \n
           "_criteria = ""(false)"";" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "in_mission_1">*/
    class in_mission_1
    {
      name = "in_mission_1";
      init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
       "titleText [_wDiag,""PLAIN""];" \n
       "};" \n
       "" \n
       "if (_act != """") then {" \n
       "call compile _act;" \n
       "};" \n
       "" \n
       "_sWait = 6;" \n
       "_actionDone = true;" \n
       "_t = diag_tickTime;" \n
       "_m1 = _t;" \n
       "_criteria = ""(false)"";" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""In MIssion 1"";" \n
       "};" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "in_mission_1_1">*/
    class in_mission_1_1
    {
      name = "in_mission_1_1";
      init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
       "titleText [_wDiag,""PLAIN""];" \n
       "};" \n
       "" \n
       "if (_act != """") then {" \n
       "call compile _act;" \n
       "};" \n
       "" \n
       "" \n
       "_sWait = 6;" \n
       "_actionDone = true;" \n
       "_t = diag_tickTime;" \n
       "_m2 = _t;" \n
       "_criteria = ""(false)"";" \n
       "" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""In MIssion 2"";" \n
       "};" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "in_mission_1_2">*/
    class in_mission_1_2
    {
      name = "in_mission_1_2";
      init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
       "titleText [_wDiag,""PLAIN""];" \n
       "};" \n
       "" \n
       "if (_act != """") then {" \n
       "call compile _act;" \n
       "};" \n
       "" \n
       "" \n
       "_sWait = 6;" \n
       "_actionDone = true;" \n
       "_t = diag_tickTime;" \n
       "_criteria = ""(false)"";" \n
       "_m3 = _t;" \n
       "" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""In Mission 3"";" \n
       "};" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "complete">*/
    class complete
    {
      name = "complete";
      init = /*%FSM<STATEINIT""">*/"titleText [_wDiag,""PLAIN"", 6];" \n
       "" \n
       "" \n
       "if (_act != """") then {" \n
       "call compile _act;" \n
       "};" \n
       "" \n
       "if (_wDiag2 != """") then {" \n
       "" \n
       "_wDiag2 spawn {" \n
       "	uiSleep 6;" \n
       "	titleText [_this,""PLAIN"",6];" \n
       "};" \n
       "" \n
       "};" \n
       "" \n
       "_wDiag = """";" \n
       "_wDiag2 = """";" \n
       "" \n
       "[_sapper, _trader] spawn EPOCH_mission_cage_sapper;" \n
       "" \n
       "_plyr setVariable[""inMission"",["""",""""]];" \n
       "_inMission = false;" \n
       "_callDispose = true;" \n
       "_sWait = 6;" \n
       "_actionDone = true;" \n
       "_t = diag_tickTime;" \n
       "_criteria = ""(false)"";" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""Complete"";" \n
       "};"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "checking_status">*/
    class checking_status
    {
      name = "checking_status";
      init = /*%FSM<STATEINIT""">*/"if (_doDebug) then {" \n
       "systemChat format [""S:%1"",diag_tickTime];" \n
       "};"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "done">*/
        class done
        {
          priority = 100.000000;
          to="return";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck < 1;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_u = diag_tickTime;" \n
           "" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "items_player">*/
        class items_player
        {
          priority = 90.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 90;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "" \n
           "" \n
           "_sanityCheck = 90;" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "player_status">*/
        class player_status
        {
          priority = 80.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 80;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "" \n
           "" \n
           "_plyrPos = getPosATL _plyr;" \n
           "" \n
           "_damageHelp = false;" \n
           "" \n
           "if (damage player > 0.3) then {" \n
           "_damageHelp = true;" \n
           "};" \n
           "" \n
           "_sanityCheck = 80;" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "clean_up">*/
        class clean_up
        {
          priority = 60.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 60;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "" \n
           "_sanityCheck = 60;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_vars">*/
        class mission_vars
        {
          priority = 50.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 50;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_rnd = random 100;" \n
           "" \n
           "_sanityCheck = 50;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "near_characters">*/
        class near_characters
        {
          priority = 30.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 30;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_nrEnts = nearestObjects [_plyr, [""Man"",""Epoch_Sapper_F""], 200];" \n
           "" \n
           "{" \n
           "	if ((_x getVariable [""AI_SLOT"", -1 ] > -1) && _x != _trader) then {" \n
           "	_newTrader = _x;" \n
           "	};" \n
           "" \n
           "	if (!(alive _x) && !(typeof _x == ""Epoch_Sapper_F"")) then {" \n
           "	_doAlert = true;" \n
           "	_alertMessage = getArray  (  configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""characters"" >> ""dialogue"");" \n
           "	};" \n
           "" \n
           "	if (typeof _x == ""Epoch_Sapper_F"" && alive _x) then {" \n
           "	_sapper = _x;" \n
           "	};" \n
           "" \n
           "}forEach _nrEnts;" \n
           "" \n
           "_sanityCheck = 30;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "mission_status">*/
        class mission_status
        {
          priority = 20.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 20;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"if (_inMission) then {" \n
           "" \n
           "" \n
           "};" \n
           "" \n
           "" \n
           "if!(isNull _newTrader) then {" \n
           "" \n
           "	if (_newTrader distance _plyr < 6) then {" \n
           "	_callComplete = true;" \n
           "	};" \n
           "" \n
           "};" \n
           "" \n
           "" \n
           "" \n
           "_sanityCheck = 20;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "checked">*/
        class checked
        {
          priority = 10.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 10;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"" \n
           "" \n
           "if (!(isNull _sapper) &&(_sapper distance _trader < 26)) then {" \n
           "_sapperFoundMessages = [""Ok, I see him. You need to get right back.\nGet out of sight so I can guide him in."",""Get yourself out of sight, I have control of him...just.\nThe people who made this guy left a chip in his head."",""Find a spot out of his sight.\nI don't need him wound up when caging him.""];" \n
           "titleText [_sapperFoundMessages select floor(random count _sapperFoundMessages),""PLAIN""];" \n
           "_callComplete = true;" \n
           "sapperHndl setFSMVariable [""_traderDispose"",true];" \n
           "};" \n
           "" \n
           "_sanityCheck = 0 ;" \n
           "" \n
           "" \n
           "" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "return">*/
    class return
    {
      name = "return";
      init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "to_action">*/
        class to_action
        {
          priority = 10.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_checkEntry == ""action"";"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_checkEntry = """";" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "to_instinct">*/
        class to_instinct
        {
          priority = 5.000000;
          to="instinct";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_checkEntry == ""instinct"";"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_checkEntry = """";" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "accept_mission">*/
    class accept_mission
    {
      name = "accept_mission";
      init = /*%FSM<STATEINIT""">*/"" \n
       "titleText [_wDiag,""PLAIN"",6];" \n
       "" \n
       "" \n
       "if (_act != """") then {" \n
       "call compile _act;" \n
       "};" \n
       "" \n
       "if (_wDiag2 != """") then {" \n
       "" \n
       "_wDiag2 spawn {" \n
       "	uiSleep 6;" \n
       "	titleText [_this,""PLAIN"",6];" \n
       "};" \n
       "};" \n
       "" \n
       "_inMission = true;" \n
       "_plyr setVariable [""inMission"",[""true"",_missionName],false];" \n
       "_acceptDone = true;" \n
       "_sWait = 60;" \n
       "_actionDone = true;" \n
       "_t = diag_tickTime;" \n
       "_criteria = ""(_plyr distance _trader > 12)"";" \n
       "" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""Accept"";" \n
       "};" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "abandoned">*/
    class abandoned
    {
      name = "abandoned";
      init = /*%FSM<STATEINIT""">*/"" \n
       "titleText [_wDiag,""PLAIN""];" \n
       "" \n
       "if (_wDiag2 != """") then {" \n
       "" \n
       "_wDiag2 spawn {" \n
       "	uiSleep 6;" \n
       "	titleText [_this,""PLAIN""];" \n
       "};" \n
       "" \n
       "};" \n
       "" \n
       "" \n
       "if (_doDebug) then {" \n
       "_debugDo = ""Abandoned"";" \n
       "};"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "wait">*/
        class wait
        {
          priority = 5.000000;
          to="call_revenge";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _t > _aWait);"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"call compile _act;" \n
           "_punished = true;" \n
           "_doDispose = true;" \n
           "" \n
           "" \n
           "" \n
           ""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "call_revenge">*/
    class call_revenge
    {
      name = "call_revenge";
      init = /*%FSM<STATEINIT""">*/"""I_UAV_01_F"" call EPOCH_unitSpawn;" \n
       "_plyr setVariable [""inMission"",[""abandon"",_missionName],false];"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="end";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "do_alert">*/
    class do_alert
    {
      name = "do_alert";
      init = /*%FSM<STATEINIT""">*/"_message = _alertMessage select floor (random (count _alertMessage));" \n
       "titletext [_message,""PLAIN"",6];" \n
       "_message = """";" \n
       "_alertMessage = [""""];" \n
       "_alert = diag_tickTime;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "_">*/
        class _
        {
          priority = 0.000000;
          to="action";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "____FAKE____">*/
    class ____FAKE____
    {
      name = "____FAKE____";
      init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "give_mission">*/
        class give_mission
        {
          priority = 70.000000;
          to="checking_status";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"_sanityCheck > 70;"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"//Test for future passing of mission to other players" \n
           "" \n
           "_passMission = false;" \n
           "_missionPassed = false;" \n
           "_nrPlyrs = _plyr nearEntities [_plyrArray, 10];" \n
           "" \n
           "{" \n
           "" \n
           "{" \n
           "if (_x == _missionItem) then {" \n
           "_passMission = true;" \n
           "};" \n
           "}forEach items _x;" \n
           "" \n
           "{" \n
           "if (_x == _missionItem) then {" \n
           "_passMission = true;" \n
           "};" \n
           "}forEach magazines _x;" \n
           "" \n
           "if (_passMission) then {" \n
           "_plyr = _x;" \n
           "_passMission = false;" \n
           "_missionPassed = true;" \n
           "};" \n
           "" \n
           "}forEach _nrPlyrs;" \n
           "" \n
           "_sanityCheck = 70;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
  };
  initState="mission";
  finalStates[] =
  {
    "end"
  };
};
/*%FSM</COMPILE>*/