[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. [New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch [Added] Support for CUP Vehicles and Weapons. [Added] Display temperatures in both Fahrenheit and Celsius. [Added] Fully reworked loot object spawn system. [Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples. [Added] All text based feedback now use new EPOCH_dynamicText function. [Added] Show current build number on debug monitor. [Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. [Added] Players can now harvest Hemp from maps that it grows wild. [Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C [Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs. [Changed] Moved Cultist and Sapper permanently to enemy side. [Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors [Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 [Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. [Changed] Increased the amount of Krypto a player can hold from 25k to 250k. [Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps. [Changed] General cleanup and reorganizing of files. [Fixed] Temporary direction and angle placement issues when base building. [Fixed] Force player to lobby if the player did not tapout after timer runs out. [Info] Required Arma 3 version is now 1.56 or higher. **Server** [Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. [Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. [Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. [Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). [Added] Support for Eden editor mission files (version 51) and attributes. [Added] Battleye filter updates for CUP Weapons and CBA. [Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList). [Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. [Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg [Changed] Mission system can now use missionConfigFile configs. [Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. [Changed] CfgClientFunctions is now able to be overridden via description.ext. [Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) [Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. [Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) [Removed] Old BEC plugin as its not needed anymore. [Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. [Info] epochAH.hpp updated "antihack_checkFiles" for new file paths. [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Removed old .bikey and added new one for 0380. Build: 439 [Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 [Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install [Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. [Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul [Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. [Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ [Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ [Fixed] Attempt fix issues with temporary angle and rotation issues with base building. [Fixed] Check for base kit item is in players inventory before spawning ghost. [Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. [Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. [Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 [Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 [Fixed] Fixed Arma install batch script not closing after update. [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ [Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ [Fixed] Trailing commas in CfgLootTable. [Fixed] Disallow building inside of vehicles. [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. [Fixed] remoteExec Battleye kick fixed. [Fixed] Player getting stuck waiting for inventory to load. [Fixed] Delete base object if over limit. [Info] Defined proper settings in full redis-example.conf [Info] Requires Arma 3 1.58 or higher.