/* Epoch Mod Survival Gamemode Author: Epoch Mod Team - EpochMod.com Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/config.hpp */ author = "Epoch Mod Team"; class Header { gameType = Survive; minPlayers = 1; maxPlayers = 200; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; respawnButton = 0; respawnOnStart = -1; onPauseScript = "epoch_code\gui\scripts\Epoch_onPause.sqf"; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; OnLoadIntroTime = 0; OnLoadMissionTime = 0; onLoadName = "Epoch Mod"; disabledAI = 1; scriptedPlayer = 1; disableChannels[]={{0,true,true},{1,false,true},{2,true,true},{6,true,true}}; // allow text only on side chat enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; forceRotorLibSimulation = 1; saving = 0; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; disableRandomization[] = {"All"}; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "Configs\CfgServicePoint.hpp" #include "Configs\CfgItemSort.hpp" #include "Configs\CfgTraderMissions.hpp" #include "Configs\CfgMissions.hpp" #include "Configs\CfgMissionsTasks.hpp" #include "Configs\cfgCrafting.hpp" #include "Configs\cfgPricing.hpp" #include "Configs\CfgDynamicHUD.hpp" #include "Configs\CfgEpochClient.hpp" #include "Configs\CfgMasterLoop.hpp" #include "Configs\CfgBaseBuilding.hpp" #include "Configs\CfgSnapChecks.hpp" #include "Configs\CfgBuildingLootPos.hpp" #include "Configs\CfgActionMenu\CfgActionMenu_core.hpp" #include "Configs\CfgEpochConfiguration.hpp" #include "Configs\CfgClientFunctions.hpp" #include "Configs\CfgObjectInteractions.hpp" #include "Configs\CfgItemInteractions.hpp" #include "Configs\CfgSay3Dhandler.hpp" #include "Configs\CfgSwitchMovehandler.hpp" #include "Configs\CfgVehicleUpgrades.hpp" #include "Configs\CfgReadingDocuments.hpp" #include "Configs\CfgDynamicSimulation.hpp" // A3 specific configs #include "Configs\CfgFunctions.hpp" #include "Configs\CfgRemoteExec.hpp" class CfgEpochBuild { #include "build.hpp" };