private ["_playerPosASL","_abovePlayerPosASL"]; _playerPosASL = visiblePositionASL player; _abovePlayerPosASL = [_playerPosASL select 0,_playerPosASL select 1,(_playerPosASL select 2) + 10]; //Return: lineIntersects[_playerPosASL, _abovePlayerPosASL, player]