_object = _this; _pos01 = getPos _object; /* _soundSource = createSoundSource ["Sound_Fire", _pos01, [], 0]; _soundSource attachto [_object,[0,0,0]]; */ _source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1SmallxB"; _source01 attachto [_object,[0,0,0]]; _source03 = "#particlesource" createVehicleLocal _pos01; _source03 setParticleClass "FireSparks"; _source03 attachto [_object,[0,0,0]]; _li = "#lightpoint" createVehicleLocal _pos01; _li setLightBrightness 0.08; _li setLightAmbient [1,0.28,0.05]; _li setLightColor [1,0.28,0.05]; _li lightAttachObject [_object, [0,0,0]]; uiSleep 5; { deleteVehicle _x; } foreach [_source01,_source03,_li]; deleteVehicle _object;