_nearByBobbersLocal = [];
_nearByBobbers = player nearEntities[["Bobber_EPOCH"], 12];
{
	if (local _x) then {
		_nearByBobbersLocal pushBack _x
	}
} forEach _nearByBobbers;

if !(_nearByBobbersLocal isEqualTo []) then {
	if ((random 100) < 50) then {
		_bobber = selectRandom _nearByBobbersLocal;
		_bobber setVelocity [0,-1,-1];
		_bobber setVariable ["EPOCH_fishOnLine" , diag_tickTime];
	};
};