/* Author: Aaron Clark - EpochMod.com Contributors: Raimonds Virtoss Description: Epoch add item with overflow Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_addItemOverflow.sqf Example: _fish call EPOCH_fnc_addItemOverflow; Parameter(s): _this select 0: STRING - Item Class _this select 1: NUMBER - (Optional) Ammo count Returns: BOOL True: item was dropped nearby False: item was added to inventory */ //[[[cog import generate_private_arrays ]]] private ["_dropped","_nearByHolder","_wH","_wHPos"]; //[[[end]]] params [["_item","",[""]],["_count",1]]; _dropped = false; for "_i" from 1 to _count do { if (player canAdd _item) then { player addItem _item; } else { _wH = objNull; if (isNil "_nearByHolder") then { _nearByHolder = nearestObjects [player,["groundWeaponHolder"],3]; }; if (_nearByHolder isEqualTo []) then { _wHPos = player modelToWorld [0,1,0]; if (surfaceIsWater _wHPos) then { _wHPos = ASLToATL _wHPos; }; _wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"]; } else { _wH = _nearByHolder select 0; }; if !(isNull _wh) then { _wh addItemCargoGlobal [_item,1]; }; _dropped = true; }; }; _dropped