Epoch/Sources/epoch_code/compile/setup/masterLoop/Event2.sqf
vbawol dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00

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if !(EPOCH_arr_interactedObjs isEqualTo[]) then {
[EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2];
EPOCH_arr_interactedObjs = [];
};
if (damage player != _damagePlayer) then {
if (alive player) then {
true call EPOCH_pushCustomVar;
_damagePlayer = damage player;
};
};
// calculate total available power
// 1. number of power production devices within range 75m
// find share of power based on factors
// 1. number of players
// 2. Other sources of drain (Lights)
_energyValue = EPOCH_chargeRate min _energyRegenMax;
_vehicle = vehicle player;
if (_vehicle != player && isEngineOn _vehicle) then {
_energyValue = _energyValue + 5;
};
if (currentVisionMode player == 1) then { //NV enabled
_energyValue = _energyValue - _energyCostNV;
if (EPOCH_playerEnergy == 0) then {
player action["nvGogglesOff", player];
["Night Vision Goggles: Need Energy", 5] call Epoch_message;
};
};
// Sets visual effect
if (EPOCH_playerAlcohol > 20) then {
_drunkVal = linearConversion [0,100,EPOCH_playerAlcohol,0.1,1,true];
[(round(_drunkVal * 10)/10), 2] call epoch_setDrunk;
} else {
[0, 2] call epoch_setDrunk;
};
EPOCH_playerEnergy = ((EPOCH_playerEnergy + _energyValue) min EPOCH_playerEnergyMax) max 0;
if !(EPOCH_playerEnergy isEqualTo _prevEnergy) then {
9993 cutRsc["EpochGameUI3", "PLAIN", 0, false];
_display3 = uiNamespace getVariable "EPOCH_EpochGameUI3";
_energyDiff = round(EPOCH_playerEnergy - _prevEnergy);
_diffText = if (_energyDiff > 0) then {format["+%1",_energyDiff]} else {format["%1",_energyDiff]};
(_display3 displayCtrl 21210) ctrlSetText format["%1/%2 %3", round(EPOCH_playerEnergy), EPOCH_playerEnergyMax, _diffText];
_prevEnergy = EPOCH_playerEnergy;
};
if (EPOCH_playerEnergy == 0) then {
if (EPOCH_buildMode > 0) then {
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
["Build Mode Disabled: Need Energy", 5] call Epoch_message;
EPOCH_Target = objNull;
EPOCH_Z_OFFSET = 0;
EPOCH_X_OFFSET = 0;
EPOCH_Y_OFFSET = 5;
};
};
_attackers = player nearEntities[["Snake_random_EPOCH", "GreatWhite_F", "Epoch_Cloak_F"], 30];
if !(_attackers isEqualTo[]) then {
(_attackers select 0) call EPOCH_client_bitePlayer;
_panic = true;
} else {
_toxicObjs = player nearobjects["SmokeShellCustom", 6];
if!(_toxicObjs IsEqualTo[]) then {
(_toxicObjs select 0) call EPOCH_client_bitePlayer;
_panic = true;
} else {
_panic = false;
};
};
call EPOCH_fnc_Weather;
// Hunger / Thirst
_hungerlossRate = _baseHungerLoss * timeMultiplier;
_thirstlossRate = _baseThirstLoss * timeMultiplier;
// Increase hunger if player is Fatigued
if (EPOCH_playerStamina < 100) then {
if ((getFatigue player) > 0) then {
_hungerlossRate = _hungerlossRate + (_hungerlossRate*(getFatigue player));
};
} else {
// reduce hunger loss if player stamina is greater than 100
_hungerlossRate = (_hungerlossRate / 2);
};
EPOCH_playerHunger = (EPOCH_playerHunger - _hungerlossRate) max 0;
EPOCH_playerThirst = (EPOCH_playerThirst - _thirstlossRate) max 0;
call _lootBubble;
EPOCH_playerStaminaMax = (100 * (round(EPOCH_playerAliveTime/360)/10)) min 2500;
// downtick Nuisance
(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
EPOCH_playerNuisance = ((EPOCH_playerNuisance - 1) min _playerLimitMax) max _playerLimitMin;