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https://github.com/EpochModTeam/Epoch.git
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dc03dae4bb
- Debris Updates and MD5 unit test - reworked to only use one single hive call. - add debug flag to remove markers by default. - added check to prevent spawning debris on top of each other.
105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
if !(EPOCH_arr_interactedObjs isEqualTo[]) then {
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[EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2];
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EPOCH_arr_interactedObjs = [];
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};
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if (damage player != _damagePlayer) then {
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if (alive player) then {
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true call EPOCH_pushCustomVar;
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_damagePlayer = damage player;
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};
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};
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// calculate total available power
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// 1. number of power production devices within range 75m
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// find share of power based on factors
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// 1. number of players
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// 2. Other sources of drain (Lights)
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_energyValue = EPOCH_chargeRate min _energyRegenMax;
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_vehicle = vehicle player;
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if (_vehicle != player && isEngineOn _vehicle) then {
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_energyValue = _energyValue + 5;
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};
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if (currentVisionMode player == 1) then { //NV enabled
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_energyValue = _energyValue - _energyCostNV;
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if (EPOCH_playerEnergy == 0) then {
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player action["nvGogglesOff", player];
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["Night Vision Goggles: Need Energy", 5] call Epoch_message;
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};
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};
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// Sets visual effect
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if (EPOCH_playerAlcohol > 20) then {
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_drunkVal = linearConversion [0,100,EPOCH_playerAlcohol,0.1,1,true];
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[(round(_drunkVal * 10)/10), 2] call epoch_setDrunk;
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} else {
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[0, 2] call epoch_setDrunk;
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};
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EPOCH_playerEnergy = ((EPOCH_playerEnergy + _energyValue) min EPOCH_playerEnergyMax) max 0;
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if !(EPOCH_playerEnergy isEqualTo _prevEnergy) then {
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9993 cutRsc["EpochGameUI3", "PLAIN", 0, false];
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_display3 = uiNamespace getVariable "EPOCH_EpochGameUI3";
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_energyDiff = round(EPOCH_playerEnergy - _prevEnergy);
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_diffText = if (_energyDiff > 0) then {format["+%1",_energyDiff]} else {format["%1",_energyDiff]};
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(_display3 displayCtrl 21210) ctrlSetText format["%1/%2 %3", round(EPOCH_playerEnergy), EPOCH_playerEnergyMax, _diffText];
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_prevEnergy = EPOCH_playerEnergy;
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};
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if (EPOCH_playerEnergy == 0) then {
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if (EPOCH_buildMode > 0) then {
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EPOCH_buildMode = 0;
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EPOCH_snapDirection = 0;
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["Build Mode Disabled: Need Energy", 5] call Epoch_message;
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EPOCH_Target = objNull;
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EPOCH_Z_OFFSET = 0;
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EPOCH_X_OFFSET = 0;
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EPOCH_Y_OFFSET = 5;
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};
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};
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_attackers = player nearEntities[["Snake_random_EPOCH", "GreatWhite_F", "Epoch_Cloak_F"], 30];
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if !(_attackers isEqualTo[]) then {
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(_attackers select 0) call EPOCH_client_bitePlayer;
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_panic = true;
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} else {
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_toxicObjs = player nearobjects["SmokeShellCustom", 6];
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if!(_toxicObjs IsEqualTo[]) then {
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(_toxicObjs select 0) call EPOCH_client_bitePlayer;
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_panic = true;
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} else {
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_panic = false;
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};
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};
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call EPOCH_fnc_Weather;
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// Hunger / Thirst
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_hungerlossRate = _baseHungerLoss * timeMultiplier;
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_thirstlossRate = _baseThirstLoss * timeMultiplier;
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// Increase hunger if player is Fatigued
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if (EPOCH_playerStamina < 100) then {
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if ((getFatigue player) > 0) then {
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_hungerlossRate = _hungerlossRate + (_hungerlossRate*(getFatigue player));
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};
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} else {
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// reduce hunger loss if player stamina is greater than 100
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_hungerlossRate = (_hungerlossRate / 2);
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};
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EPOCH_playerHunger = (EPOCH_playerHunger - _hungerlossRate) max 0;
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EPOCH_playerThirst = (EPOCH_playerThirst - _thirstlossRate) max 0;
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call _lootBubble;
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EPOCH_playerStaminaMax = (100 * (round(EPOCH_playerAliveTime/360)/10)) min 2500;
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// downtick Nuisance
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(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
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EPOCH_playerNuisance = ((EPOCH_playerNuisance - 1) min _playerLimitMax) max _playerLimitMin;
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