Epoch/Sources/epoch_code/compile/setup/masterLoop/Event7.sqf
vbawol dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00

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_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
if (random _droneRndChance < _spawnChance) then {
"I_UAV_01_F" call EPOCH_unitSpawnIncrease;
};
if (EPOCH_mod_Ryanzombies_Enabled) then {
if (random _zombieRngChance < _spawnChance) then {
["EPOCH_RyanZombie_1",12] call EPOCH_unitSpawnIncrease;
};
};
if (random _sapperRndChance < _spawnChance) then {
"Epoch_Sapper_F" call EPOCH_unitSpawnIncrease;
};
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};