Epoch/Sources/epoch_server/treeView.txt
vbawol 05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00

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Folder PATH listing for volume Gigantor
Volume serial number is 09000108 605E:49AC
P:\EPOCH_SERVER
| build.hpp
| config.cpp
| license.txt
| treeView.txt
|
+---compile
| +---epoch_antagonists
| | EPOCH_server_handle_sapperObjs.sqf
| | EPOCH_server_handle_say3D.sqf
| | EPOCH_server_handle_switchMove.sqf
| | EPOCH_server_triggerAntagonist.sqf
| | EPOCH_server_triggerEvent.sqf
| |
| +---epoch_bases
| | EPOCH_saveBuilding.sqf
| | EPOCH_server_changeOwner.sqf
| | EPOCH_server_loadBuildings.sqf
| | EPOCH_server_maintBUILD.sqf
| | EPOCH_server_paintBUILD.sqf
| | EPOCH_server_removeBUILD.sqf
| | EPOCH_server_saveBuilding.sqf
| | EPOCH_server_simToStatic.sqf
| | EPOCH_server_simulSwap.sqf
| | EPOCH_server_unsuppported.sqf
| | EPOCH_server_upgradeBUILD.sqf
| | EPOCH_swapBuilding.sqf
| |
| +---epoch_group
| | EPOCH_server_createGroup.sqf
| | EPOCH_server_deleteGroup.sqf
| | EPOCH_server_invitePlayer.sqf
| | EPOCH_server_updatePlayerGroup.sqf
| | EPOCH_server_upgradeGroup.sqf
| |
| +---epoch_looting
| | EPOCH_server_destroyTrash.sqf
| | EPOCH_server_knockDownTree.sqf
| | EPOCH_server_lootAnimal.sqf
| | EPOCH_server_lootContainer.sqf
| | EPOCH_server_mineRocks.sqf
| | EPOCH_server_spawnBoatLoot.sqf
| |
| +---epoch_missions
| | EPOCH_Server_airDropCrate.sqf
| | EPOCH_Server_createAirDrop.sqf
| | EPOCH_Server_createObject.sqf
| | EPOCH_Server_fillContainer.sqf
| | EPOCH_Server_missionComms.sqf
| |
| +---epoch_player
| | EPOCH_fnc_addItemToX.sqf
| | EPOCH_fnc_savePlayer.sqf
| | EPOCH_server_checkPlayer.sqf
| | EPOCH_server_deadPlayer.sqf
| | EPOCH_server_deadPlayerDetonate.sqf
| | EPOCH_server_equippedItem.sqf
| | EPOCH_server_loadPlayer.sqf
| | EPOCH_server_makeSP.sqf
| | EPOCH_server_onPlayerDisconnect.sqf
| | EPOCH_server_PayCrypto.sqf
| | EPOCH_server_playerSetVariable.sqf
| | EPOCH_server_respawnPlayer.sqf
| | EPOCH_server_revivePlayer.sqf
| | EPOCH_server_savePlayer.sqf
| | EPOCH_server_storeCrypto.sqf
| | EPOCH_server_unpackBackpack.sqf
| |
| +---epoch_server
| | EPOCH_localCleanup.sqf
| | EPOCH_precisionPos.sqf
| | EPOCH_returnConfig.sqf
| | EPOCH_serverCommand.sqf
| | EPOCH_serverLootObject.sqf
| | EPOCH_server_buildingInit.sqf
| | EPOCH_server_createTeleport.sqf
| | EPOCH_server_makeMarker.sqf
| | EPOCH_server_removeMarker.sqf
| | EPOCH_server_storageInit.sqf
| | EPOCH_server_teleportPlayer.sqf
| | EPOCH_server_traderKilled.sqf
| | EPOCH_server_vehicleInit.sqf
| | EPOCH_weightedArray.sqf
| |
| +---epoch_traders
| | EPOCH_server_loadTraders.sqf
| | EPOCH_server_spawnTraders.sqf
| |
| +---epoch_trading
| | EPOCH_server_effectCrypto.sqf
| | EPOCH_server_makeNPCTrade.sqf
| | EPOCH_server_makeTrade.sqf
| | EPOCH_server_takeCrypto.sqf
| | EPOCH_server_tradeRequest.sqf
| |
| \---epoch_vehicle
| EPOCH_fill_inventory.sqf
| EPOCH_load_storage.sqf
| EPOCH_load_vehicles.sqf
| EPOCH_load_vehicles_old.sqf
| EPOCH_server_fillVehicle.sqf
| EPOCH_server_lockStorage.sqf
| EPOCH_server_lockVehicle.sqf
| EPOCH_server_packJack.sqf
| EPOCH_server_packStorage.sqf
| EPOCH_server_repairVehicle.sqf
| EPOCH_server_save_killedBuilding.sqf
| EPOCH_server_save_killedStorage.sqf
| EPOCH_server_save_killedVehicle.sqf
| EPOCH_server_save_storage.sqf
| EPOCH_server_save_vehicle.sqf
| EPOCH_server_save_vehicles.sqf
| EPOCH_spawn_vehicle.sqf
| EPOCH_spawn_vehicles.sqf
|
+---init
| server_init.sqf
| server_securityfunctions.sqf
| server_variables.sqf
|
\---system
mission_control.fsm
server_monitor.fsm
Trader_brain.fsm