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140 lines
6.1 KiB
C++
140 lines
6.1 KiB
C++
class StartFishMission {
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author = "He-Man";
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title = "Start Fish Mission";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 2;
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triggerintervall = 5;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "uiNameSpace setVariable ['axeStartTraders',EPOCH_Traders select {_x distance player < 20 && alive _x}]; EPOCH_Mission_StartPos = getpos player";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];EPOCH_Mission_StartPos = nil";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"true",
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{"I really need a fresh Fish. Can you fish me one?","Go to the Water and catch me a fresh Fish. I will reward you"}
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},
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{ // {"condition",{"Message1","Message2", ...}}
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"true",
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{"But don't bring me a Fish from this region. Go a bit away","The Fishes from this region are boring. Please go a bit farther"}
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},
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{
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"!(""MeleeRod"" in weapons player)",
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{"Hey, you need your Fishin Rod for fishing! Don't throw it away"}
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},
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{
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"(surfaceiswater (getpos player) || (surfaceiswater (player modelToWorld[0, 5 + (random 5), 0]))) && player distance EPOCH_Mission_StartPos < 1000",
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{"The Fishes in this region taste awful. Go to another Spot.","Don't bring me a fish frome here! They taste terrible..."}
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},
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{
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"(surfaceiswater (getpos player) || (surfaceiswater (player modelToWorld[0, 5 + (random 5), 0]))) && player distance EPOCH_Mission_StartPos > 1000",
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{"Oh nice, here is an excellent spot for fishing...","Use your Fishing-Rod to catch me a fresh Fish"}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 1200;
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failedCondition = "!alive player";
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faileddialogues[] = {"I guess you have better things to do. - Mission Failed","Mission Failed - Try again later."};
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completeCondition = "player distance (missionNamespace getVariable [""EPOCH_myBobber"", objNull]) < 40 && player distance EPOCH_Mission_StartPos > 900";
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completedialogues[] = {"Okay, now catch a Fish","Let's wait now..."};
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completedCALL = "";
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reward[] = {};
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cleanUp = 0;
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nextTask[] = {"CatchFish"};
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// Not used atm
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taskLimit = 3;
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itemSpawn = 3;
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callEventBinTask = 0;
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diagSquelch = 30;
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abandonDist = 100;
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};
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class CatchFish {
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author = "He-Man";
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title = "Catch the Fish";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 8;
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triggerintervall = 5;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];EPOCH_Mission_StartPos = nil";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 1200;
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failedCondition = "!alive player";
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faileddialogues[] = {"I guess you have better things to do. - Mission Failed","Mission Failed - You took to long."};
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completeCondition = "{_x in magazines player} count ([""CfgEpochClient"", ""fishLoots"", [""ItemTuna"",""ItemSeaBass"",""ItemSeaBass"",""ItemSeaBass"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout""]] call EPOCH_fnc_returnConfigEntryV2) > 0";
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completedialogues[] = {"YEAH! You got one. Bring it to me","Wow, bring the Fish to me!"};
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completedCALL = "";
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reward[] = {};
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cleanUp = 0;
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nextTask[] = {"BringTheFish"};
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};
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class BringTheFish {
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author = "He-Man";
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title = "Bring the Fish";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 8;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];EPOCH_Mission_StartPos = nil";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"diag_ticktime - EPOCH_task_startTime > 180",
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{"Hurry up, I am really hungry.","Hey, where is my Fish? Bring it to me!","Why does it take so long to bring me a Fish?"}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 1200;
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failedCondition = "!alive player";
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faileddialogues[] = {"I guess you have better things to do. - Mission Failed","Mission Failed - You took to long."};
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completeCondition = "({player distance _x < 20 && !((_x getvariable ['AI_SLOT',-1]) == -1) && alive _x && (_x in (uiNameSpace getVariable ['axeStartTraders',[]]))} count EPOCH_Traders > 0) && {_x in magazines player} count (['CfgEpochClient', 'fishLoots', ['ItemTuna','ItemSeaBass','ItemSeaBass','ItemSeaBass','ItemTrout','ItemTrout','ItemTrout','ItemTrout','ItemTrout','ItemTrout']] call EPOCH_fnc_returnConfigEntryV2) > 0";
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completedialogues[] = {"Hey, you bring me my Fish? - THANKS!!!","Great Job there. Step into my office traveller.","You made it, thanks for bringing me the Fish."};
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completedCALL = "{if (_x in magazines player) exitwith {player removeMagazine _x}} foreach ([""CfgEpochClient"", ""fishLoots"", [""ItemTuna"",""ItemSeaBass"",""ItemSeaBass"",""ItemSeaBass"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout"",""ItemTrout""]] call EPOCH_fnc_returnConfigEntryV2)";
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reward[] = {};
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cleanUp = 0;
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nextTask[] = {"FinishFishMission"};
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};
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class FinishFishMission {
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author = "He-Man";
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title = "Finish Fish Mission";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 8;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];EPOCH_Mission_StartPos = nil";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 240;
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failedCondition = "false";
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faileddialogues[] = {};
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completeCondition = "true";
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completedialogues[] = {"Take your reward, you have earnt it","Here is your reward, you are a great fisher man.","Any time you need work, come and see me, great job."};
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completedCALL = "[objnull,""Mission_Fishing_Payout"",true,getposatl player] remoteExec [""EPOCH_serverLootObject"",2];";
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reward[] = {};
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cleanUp = 1;
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nextTask[] = {};
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};
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