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494a905857
Trader mission to check an unknown document, if it a vehicle manual. With a chance of 70%, the Trader can read the document and can give you a Vehicle manual back. The better the manuel, the lower the chance
23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
class inGameTasks {
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//Preset custom vars for use in task conditions - Count must match
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//At task start the varNames variables will be added as missionNameSpace variables using the corresponding varData.
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varName[] = {"_milBuildings","_testVar"};
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varData[] = {{"Cargo_HQ_base_F","Cargo_Tower_base_F","Cargo_Patrol_base_F"},"""TestVal"""};
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//Filter out building classes from spawn areas. Some buildings just aren't suitable. NB. A garrison (buildingPos) point is required when spawning items in a building.
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filterBuilds[] = {"Land_i_Addon_03_V1_F","Land_Offices_01_V1_F"};
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//Path to task files (sqf,fsm etc.)
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file = "epoch_code\compile\missions\tasks";
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//Path to main task control fsm - NB. Requires manually setting in mission accept sqf.
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fsmpath = "epoch_code\system";
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#include "CfgMissions\CfgTraderDiags.hpp"
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#include "CfgMissions\CfgmissionDelivery.hpp"
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#include "CfgMissions\CfgmissionUav.hpp"
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#include "CfgMissions\CfgmissionMilitary.hpp"
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#include "CfgMissions\CfgmissionMonster.hpp"
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#include "CfgMissions\CfgmissionFish.hpp"
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#include "CfgMissions\CfgDocCheck.hpp"
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}; |