Epoch/Sources/epoch_code/compile/EPOCH_consumeItem.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch consume item function
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_consumeItem.sqf
*/
//[[[cog import generate_private_arrays ]]]
private ["_buildClass","_buildingCountLimit","_buildingJammerRange","_canCapacity","_cfgBaseBuilding","_cfgItemInteractions","_color","_currentDMG","_currentFuel","_currentHIT","_fuelCapacity","_highestDMG","_interactAttributes","_interactOption","_interactReturnOnUse","_isOk","_isStorage","_magazineSize","_magazineSizeMax","_magazinesAmmoFull","_newDMG","_newFuel","_object","_otherObjects","_output","_paintCanColor","_paintCanIndex","_partCheck","_pos","_removeItem","_transportFuel","_unifiedInteract","_vehicle","_vehicles"];
//[[[end]]]
EPOCH_InteractedItem params ["_text","_item","_pic"];
_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
_cfgItemInteractions = ["CfgItemInteractions", _item] call EPOCH_returnConfigV2;
// _cfgItemInteractions = (('CfgItemInteractions' call EPOCH_returnConfig) >> _item);
_interactOption = getNumber(_cfgItemInteractions >> "interactAction");
_interactAttributes = getArray(_cfgItemInteractions >> "interactAttributes");
_interactReturnOnUse = getText(_cfgItemInteractions >> "interactReturnOnUse");
_inputCount = count _this;
if (_inputCount >= 1) then {
_interactOption = param [0,0];
};
if (_inputCount >= 2) then {
_interactAttributes = param [1,[]];
};
if (_inputCount >= 3) then {
_interactReturnOnUse = param [2,""];
};
// diag_log format["DEBUG: %1",[_interactOption,_interactAttributes,_interactReturnOnUse]];
_removeItem = {([player,_this] call BIS_fnc_invRemove) == 1};
_unifiedInteract = {
if (_item call _removeItem) then {
if (_interactReturnOnUse != "") then {
_interactReturnOnUse call EPOCH_fnc_addItemOverflow;
};
{
_output = _x call EPOCH_giveAttributes;
if (_output != "") then {
[_output, 5] call Epoch_message;
};
} foreach _interactAttributes;
};
};
switch _interactOption do {
case 0: {
_magazineSizeMax = getNumber (configfile >> "CfgMagazines" >> _item >> "count");
// allow repack for all magazines with greater than 1 bullet
if (_magazineSizeMax > 1) then {
_magazineSize = 0;
_magazinesAmmoFull = magazinesAmmoFull player;
{
if (_item isEqualTo (_x select 0)) then {
if (!(_x select 2)) then {
_magazineSize = _magazineSize + (_x select 1);
};
};
} forEach _magazinesAmmoFull;
// remove all
player removeMagazines _item;
// Add full magazines back to player
for "_i" from 1 to floor (_magazineSize / _magazineSizeMax) do
{
player addMagazine [_item, _magazineSizeMax];
};
// Add last non full magazine
if ((_magazineSize % _magazineSizeMax) > 0) then {
player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];
};
["Ammo Repacked", 5] call Epoch_message;
};
};
case 1: _unifiedInteract; // Eat 1
case 2: _unifiedInteract; //Drink 2
case 3: { // Build 3
closeDialog 0;
_buildingJammerRange = ["CfgEpochClient", "buildingJammerRange", 75] call EPOCH_fnc_returnConfigEntryV2;
_buildingCountLimit = ["CfgEpochClient", "buildingCountLimit", 200] call EPOCH_fnc_returnConfigEntryV2;
_partCheck = _item in (magazines player);
_buildClass = getText(_cfgItemInteractions >> "buildClass");
if (_buildClass != "" && _partCheck) then {
_isStorage = getNumber(_cfgItemInteractions >> "isStorage");
_isOk = if (_isStorage == 1 || _buildClass isKindOf "Secure_Storage_Temp") then { EPOCH_StorageSlotsCount > 0 } else { EPOCH_BuildingSlotCount > 0 };
if (isNil "EPOCH_simulSwap_Lock") then {
if !(isNil "_isOk") then {
if (_isOk) then {
if (_buildClass call EPOCH_isBuildAllowed) then {
if (EPOCH_playerEnergy > 0) then {
EPOCH_buildMode = 1;
EPOCH_buildDirection = 0;
// base building
_pos = player modelToWorldVisual[0, 5, 0];
_pos set[2, getPosATL player select 2];
if (_buildClass isKindOf "ThingX") then {
// prevent spawning if another simulated object exists still
_otherObjects = nearestObjects[player, [_buildClass], _buildingJammerRange];
if (_otherObjects isEqualTo []) then {
_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
_object setDir ((getDir player) - 180);
[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
if (([player, _item] call BIS_fnc_invRemove) == 1) then {
[_object] spawn EPOCH_simulSwap;
};
}
else {
["Building Disallowed: Frequency Unstable", 5] call Epoch_message;
};
}
else {
_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
_object setDir ((getDir player) - 180);
[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
[_object,_item] spawn EPOCH_staticMove;
};
}
else {
["Need Energy", 5] call Epoch_message;
};
};
} else {
["World limit reached", 5] call Epoch_message;
};
};
};
};
};
case 4: { // Refuel 4
_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
if (cursorTarget in _vehicles) then {
_vehicle = cursorTarget;
_currentFuel = fuel _vehicle;
_canCapacity = _interactAttributes param [0,10];
_fuelCapacity = getNumber (configfile >> "CfgVehicles" >> (typeOf _vehicle) >> "fuelCapacity");
_currentFuel = _currentFuel * _fuelCapacity;
_newFuel = _currentFuel + _canCapacity;
_newFuel = _newFuel / _fuelCapacity;
if (_item call _removeItem) then {
_interactReturnOnUse call EPOCH_fnc_addItemOverflow;
// send
[_vehicle,_newFuel,player,Epoch_personalToken] remoteExec ["EPOCH_server_fillVehicle",2];
["Fuel Added", 5] call Epoch_message;
};
};
};
case 5: {
_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
_canCapacity = _interactAttributes param [0,10];
if (cursorTarget in _vehicles) then {
_vehicle = cursorTarget;
_fuelCapacity = getNumber (configfile >> "CfgVehicles" >> (typeOf _vehicle) >> "fuelCapacity");
_newFuel = (((fuel _vehicle) * _fuelCapacity) - _canCapacity) / _fuelCapacity;
if (_newFuel > 0) then {
if (_item call _removeItem) then {
_interactReturnOnUse call EPOCH_fnc_addItemOverflow;
[_vehicle,_newFuel,player,Epoch_personalToken] remoteExec ["EPOCH_server_fillVehicle",2];
["Fuel Siphoned", 5] call Epoch_message;
};
} else {
["Not Enough Fuel", 5] call Epoch_message;
};
} else {
// find any other nearby fuel sources
_transportFuel = 0;
{
_transportFuel = _transportFuel + getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "transportFuel");
} forEach (player nearObjects["ALL", 6]);
if (_transportFuel > _canCapacity) then {
if (_item call _removeItem) then {
_interactReturnOnUse call EPOCH_fnc_addItemOverflow;
["Fuel Siphoned", 5] call Epoch_message;
};
} else {
["Not Enough Fuel", 5] call Epoch_message;
};
};
};
case 6: _unifiedInteract; //Clean -25
case 7: _unifiedInteract; //Warm + 1
case 8: _unifiedInteract; //Cold -1
case 9: _unifiedInteract; //Energy 100
case 10: { // Repair 10 - Lite
_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
_vehicle = cursorTarget;
if (_vehicle in _vehicles) then {
if (_item call _removeItem) then {
_highestDMG = 0;
_currentHIT = -1;
_currentDMG = 0;
{
_currentDMG = _x;
if (_currentDMG > _highestDMG) then {
_highestDMG = _currentDMG;
_currentHIT = _forEachIndex;
};
}forEach ((getAllHitPointsDamage _vehicle) param [2,[]]);
if (_highestDMG > 0) then {
_newDMG = ((_highestDMG - 0.5) max 0);
if (local _vehicle) then {
[_vehicle, [_currentHIT, _newDMG]] call EPOCH_client_repairVehicle;
} else {
[_vehicle,[_currentHIT,_newDMG],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
};
} else {
if ((damage _vehicle) > 0) then {
[_vehicle,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
};
};
["Vehicle Partially Repaired", 5] call Epoch_message;
};
};
};
case 11: { // Repair 11 - Heavy
_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
_vehicle = cursorTarget;
if (_vehicle in _vehicles) then {
if (_item call _removeItem) then {
[_vehicle,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
["Vehicle Fully Repaired", 5] call Epoch_message;
};
};
};
// case 12 consume paincan and set texture on base object (only if has slot and is static)
case 12: {
closeDialog 0;
_vehicles = player nearObjects["Const_WoodWalls_static_F", 5];
_vehicle = cursorTarget;
if (_vehicle in _vehicles) then {
if ("" call EPOCH_isBuildAllowed) then {
_color = getArray(_cfgBaseBuilding >> (typeOf _vehicle) >> "availableTextures");
if !(_color isEqualTo[]) then {
if (_item call _removeItem) then {
// find _paintCanIndex from config
_paintCanIndex = getNumber(_cfgItemInteractions >> "textureIndex");
_paintCanColor = getText(_cfgItemInteractions >> "colorName");
[_vehicle,_paintCanIndex,player,Epoch_personalToken] remoteExec ["EPOCH_server_paintBUILD",2];
[format["Wall Painted %1", _paintCanColor], 5] call Epoch_message;
};
};
}
else {
["Disallowed", 5] call Epoch_message;
};
};
};
case 13: { //Heal Player
_vehicles = player nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 6];
_vehicle = cursorTarget;
if (_vehicle in _vehicles) then {
if (damage _vehicle != 0 || {_x > 0} count ((getallhitpointsdamage _vehicle) select 2) > 0) then {
if (_item call _removeItem) then {
[_vehicle,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
["Healed other player", 5] call Epoch_message;
};
};
} else {
if (damage player != 0 || {_x > 0} count ((getallhitpointsdamage player) select 2) > 0) then {
if (_item call _removeItem) then {
[player,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
["Healed yourself", 5] call Epoch_message;
};
};
};
};
case 14: { // Unpack Backpack
if (_item call _removeItem) then {
[_interactReturnOnUse,player,Epoch_personalToken] remoteExec ["EPOCH_server_unpackBackpack",2];
["Unpacked backpack", 5] call Epoch_message;
};
};
default {
["Found nothing", 5] call Epoch_message;
};
};