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https://github.com/EpochModTeam/Epoch.git
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8ab05047e9
- Added an option to completely disable Simulation for specific Base Parts. - Added Base Parts without animations to this array. - Removed Base Objects Init (mpAddEventhandler "mpKilled") from indestructible Base Objects, as it is not needed. - Moved Dynamicsimulation server side (not needed client side) - Resorted epochonfig.hpp All changes are running on our Server without any problems and with a good performance boost, as the dynamicsimulationhandler has not to handle a few thousand objects anymore |
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EPOCH_fill_inventory.sqf | ||
EPOCH_load_storage.sqf | ||
EPOCH_load_vehicles_old.sqf | ||
EPOCH_load_vehicles.sqf | ||
EPOCH_server_CargoFill.sqf | ||
EPOCH_server_CargoSave.sqf | ||
EPOCH_server_fillVehicle.sqf | ||
EPOCH_server_lockStorage.sqf | ||
EPOCH_server_lockVehicle.sqf | ||
EPOCH_server_packJack.sqf | ||
EPOCH_server_packStorage.sqf | ||
EPOCH_server_repairVehicle.sqf | ||
EPOCH_server_save_killedBuilding.sqf | ||
EPOCH_server_save_killedStorage.sqf | ||
EPOCH_server_save_killedVehicle.sqf | ||
EPOCH_server_save_storage.sqf | ||
EPOCH_server_save_vehicle.sqf | ||
EPOCH_server_save_vehicles.sqf | ||
EPOCH_server_upgrade_vehicle.sqf | ||
EPOCH_spawn_vehicle.sqf | ||
EPOCH_spawn_vehicles.sqf |