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45 lines
3.4 KiB
Plaintext
45 lines
3.4 KiB
Plaintext
Client:
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[Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
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[Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
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[Added] New secure storage device: The Epoch Safe.
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[Added] Totally new crafting system and UI by Raymix.
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[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
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[Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
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[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
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[Fixed] Unable to remove lit fireplace.
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[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
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[Fixed] Shadow artifact at top of Jammer.
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[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
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[Fixed] Being unable to remove a solar generator.
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[Fixed] Angry Pumpkin mask was incorrectly visible in first person.
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[Fixed] Issue with Headless clients being treated as players. @dayzai/Face
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[Changed] Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
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[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
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[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
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**Improved Dog AI Dog Brain by Axeman**
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[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
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[UPDATED] Dog text format updated.
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[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
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[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
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[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
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[ADDED] New Quiet dog bark and whine.
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[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
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[UPDATED] Add occasional quiet dog whine when other players in the area.
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[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
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Server:
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[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
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[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
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[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
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[Fixed] Logging to the database was not working due to missing function.
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[Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
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[Fixed] Added missing prices for female vests.
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[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
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[Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
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[Changed] Base building maintain option now also maintains storage devices.
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[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
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[Changed] Use new sort command instead of BIS_fncSortBy.
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[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
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[Info] Removed old .bikey and added new one for 0340.
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[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.
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